Total War: ROME REMASTERED

Total War: ROME REMASTERED

Total Conquest 2.0
Komisarek  [developer] 3 Dec, 2021 @ 11:58am
Feedback and ideas
This is the right place to post any ideas you might have, as well as provide feedback based on your experience with Total Conquest.
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Showing 1-15 of 57 comments
Nox 3 Dec, 2021 @ 3:57pm 
Parthia Campaign seems a bit weird atm

you start with 4 full armies yet none of them near your most nothern settlement, which will revolt in 2 turns and you cannot do anything against that

you can finance these armies for around 10 turns, which is barely enough to capture 3-4 low population Seleucid Settlements before you need to disband them, which doesn't really leave you at an advantagous position.

I'd rather have no armies and build myself from the ground up (maybe even play a bit tall to plan my invasion of the Seleucid empire) instead of having to rush them to get some value out of the armies I cannot possibly afford

Maybe I am missing something here, but to me personally it seems a bit flawed. Really great mod tho! I enjoy playing it!
Last edited by Nox; 3 Dec, 2021 @ 3:59pm
Komisarek  [developer] 3 Dec, 2021 @ 4:18pm 
Originally posted by Nox:
Parthia Campaign seems a bit weird atm

you start with 4 full armies yet none of them near your most nothern settlement, which will revolt in 2 turns and you cannot do anything against that

you can finance these armies for around 10 turns, which is barely enough to capture 3-4 low population Seleucid Settlements before you need to disband them, which doesn't really leave you at an advantagous position.

I'd rather have no armies and build myself from the ground up (maybe even play a bit tall to plan my invasion of the Seleucid empire) instead of having to rush them to get some value out of the armies I cannot possibly afford

Maybe I am missing something here, but to me personally it seems a bit flawed. Really great mod tho! I enjoy playing it!

Thanks for the feedback, I really appreciate it! The idea I had for Parthia was to strike hard, and then disband the armies before you get into too much debt. It's not for everyone, but it will stay like this for now.

Each playable faction will receive a content patch with unique mechanics, and we will overhaul Parthia then :) Any ideas are welcome!
Laszlo 3 Dec, 2021 @ 5:25pm 
First thoughts based on a couple of quick games:

- The map and starting setup is fantastic. Takes me back to Terrae Expugnandae way back in Rome 1.

- I love the Brennus horde faction and being able to choose Tylis or Galatia sounds great, but what are the conditions for this? I tried settling in Asia Minor and couldn't see how to become Galatia.

- What's the story behind the Egypt faction based in Thebes? Is this a reference to Herwennefer's rebellion (which was a fair bit later than the mod's start date?)

- I'm not sure I understand Carthage being split into 3 separate factions, when the choice made for the Romans - unified faction with separate traits - is more elegant and plays much more enjoyably.

- Is there a long-term plan for the Greek Cities faction? Right now they feel very out-of-place given all the new Greek factions, and would probably be better off as rebel cities.

Overall this is very promising even though it's in early stages, looking forward to seeing where you take the mod!
Last edited by Laszlo; 3 Dec, 2021 @ 5:27pm
Komisarek  [developer] 3 Dec, 2021 @ 11:03pm 
Originally posted by Laszlo:
First thoughts based on a couple of quick games:

- The map and starting setup is fantastic. Takes me back to Terrae Expugnandae way back in Rome 1.

- I love the Brennus horde faction and being able to choose Tylis or Galatia sounds great, but what are the conditions for this? I tried settling in Asia Minor and couldn't see how to become Galatia.

- What's the story behind the Egypt faction based in Thebes? Is this a reference to Herwennefer's rebellion (which was a fair bit later than the mod's start date?)

- I'm not sure I understand Carthage being split into 3 separate factions, when the choice made for the Romans - unified faction with separate traits - is more elegant and plays much more enjoyably.

- Is there a long-term plan for the Greek Cities faction? Right now they feel very out-of-place given all the new Greek factions, and would probably be better off as rebel cities.

Overall this is very promising even though it's in early stages, looking forward to seeing where you take the mod!

- After you capture a city in Asia minor, you should turn into Galatia in about 2-3 turns.

- Egypt will be reworked in terms of story and their own missions, goals and reforms. Right now they're there because... I like them :) They'll represent some kind of old gods remnant that rebelled against greeks

- Carthage was split up to facilitate the fact that it was a large faction at the time. It is more fun and challenging to try and unite it. Also, AI works better this way.

- Greek Cities will be reworked, but they have their own unique building chains at the moment
D_B_D 4 Dec, 2021 @ 1:34pm 
Hi,
First of all, I absolutely love this mod! bless you for going out of your way to make this.
I saw that the port to carthage can't be entered via land. I don't know if this was done so intentionally.
Secondly, have you considered implementing a function, like a trait for generals, that makes the civ- and coring process of settlements that are governed by said generals go up faster?

With kind regards,
Komisarek  [developer] 4 Dec, 2021 @ 1:41pm 
@BlankeDuivel you might want to check an update that's coming in 15 mins :)
OldTotalWarrior 5 Dec, 2021 @ 7:35am 
Took a brief look and it looks great. I suggest that you change "Spain" to Iberia or a tribal name since "Spain" is over a thousand years in the future.
Coca Cola Cowboy 5 Dec, 2021 @ 11:55pm 
With all the new features in the new beta patch , is it possible in the game to have female generals ?
Komisarek  [developer] 6 Dec, 2021 @ 12:07am 
Originally posted by Coca Cola Cowboy:
With all the new features in the new beta patch , is it possible in the game to have female generals ?
Not entirely sure if I'm honest.
D_B_D 6 Dec, 2021 @ 11:43am 
will recruitable generals be added to the mod? I think it could compliment the policy function well.
Komisarek  [developer] 6 Dec, 2021 @ 11:48am 
Originally posted by BlankeDuivel:
will recruitable generals be added to the mod? I think it could compliment the policy function well.

I will look into it at a later date.
StonerSaiyan 6 Dec, 2021 @ 3:46pm 
I think athens and sparta could use some starting buffs, maybe an extra trade building and farm for a bit more revenue, or just the required barracks to retrain their respective hoplites from the beginning. I like the challenging start, but getting attacked by brennus and hoards of macedonians gets pretty hard to deal with (mostly just brennus since macedon only has crappy phalanx units to take walls atm), even with the op hoplite wall defence haha.

Aside from that, I'd say increase hoplite morale, it's always bothered me how low it is in base game. And spartan morale shouldn't be higher than other trained hoplites, It's a myth that the spartans could stomach battle better than other greeks! But this is an amazing mod anyways, great work!! Has the potential to be the best rtw mod to date imo

Just curious though, what is the spartan armed citizenry unit supposed to represent? Is it supposed to be a perioikoi unit?
Komisarek  [developer] 7 Dec, 2021 @ 12:17am 
@StonerSaiyan there is no representation per se. This isn't really a historical mod, so I'm just adding things that in my opinion the rosters need.

As for starting buffs - all start positions will be reevaluated and improved in the future.
It's Bared 7 Dec, 2021 @ 10:52am 
some small greek factions need some buffs finacially (Athens/Sparta/Syracuse/Baktria) while some factions need a starting army to decent settlement to kick off the game (massilia)
Riekopo 8 Dec, 2021 @ 3:02am 
Is it possible to add the diplomacy options from newer Total War games? Or Paradox games?

Can you tell Feral to integrate these two Bugfix mods into the game? They really need to.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2674411290

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2674721889
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