Counter-Strike 2

Counter-Strike 2

facade
maxgiddens  [ontwikkelaar] 13 jun 2014 om 21:13
Suggestions Box
Since Facade was released we have recieved a lot of much appreciated comments from the community which have lead us to make changes to the map that we believe improve the experience of playing. To keep that going, TopHattWaffle and I would like to reach out here in a more organized thread to get your opinion on the changes we have made and any suggestions you may have on improving the level. After all, we have put a lot of time into making this level for you guys. We want to do our best to make sure it's the absolute best it can be for our community.
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now the cake is a lie :(
First I wanted to say congratulations on winning Game Banana's Map contest! The map is very well put together.

I'm currently building a guide for competitive play, and I wanted to address a very minor thing, I'm sure you guys are already aware of this. I was actually curious what exactly this object is. I would call it a 'dead pixel' because my inital reaction was "oh ♥♥♥♥, my monitor has a dead pixel", until that pixel started to move. Thanks for the scare lol. Looking forward to your reply, I'll add some in-game images as sources.

Screenshot 1 [imgur.com]
Screenshot 2 [imgur.com]
Screenshot 3 [imgur.com]
Screenshot 4 [imgur.com]
Screenshot 5 [imgur.com]

Thank you for the map,

Awns

maxgiddens  [ontwikkelaar] 5 jul 2014 om 17:34 
It looks like that issue is resolved... Whatever it was. Thanks for the heads up.
I appreciate the prompt feedback and fix.

Thank you.
How do i find this map in my folders? I want to add it to my private server.
TopHATTwaffle  [ontwikkelaar] 8 jul 2014 om 22:41 
Origineel geplaatst door kOne.pdf:
How do i find this map in my folders? I want to add it to my private server.

Make sure to add this map id to your subscribed maps txt file on the server. Map ID: 267340686
Laatst bewerkt door TopHATTwaffle; 8 jul 2014 om 22:41
I noticed it is possible to wallbang from Main Hall to Alley through the "Sorry, we're closed!" door, but it is not possible from Alley when shooting through the glass. I think this wallbang is very cool, but really needs to be two-way. It seems the glass texture on the Alley side is blocking the bullets.
maxgiddens  [ontwikkelaar] 22 okt 2014 om 8:32 
Thanks! We'll look into fixing that Zeus glass soon.
Hey. map is great. Just there is a few bugs. Like when you hit him in body with an awp or knife you need like 3-4 times to die. Thanks
TopHATTwaffle  [ontwikkelaar] 26 okt 2014 om 17:33 
Origineel geplaatst door SickTouch:
Hey. map is great. Just there is a few bugs. Like when you hit him in body with an awp or knife you need like 3-4 times to die. Thanks

Try actually hitting your target.
Hi, love the map. I got food for thought for you guys: The office area might be more interesting if the hallway from mid and the hallway from alley werent aligned, meaning when you go into the offices from either CT bridge or T-side, you have to check both to the right and left at the same time (mid and alley). If they were disaligned just a little bit, in a similar way that the CT bridge and the T-side of the offices are disaligned, it might promote smoother and nicer gameplay, allowing people to better methodologically check their corners.. if you know what I mean.

I'll give some examples from other maps: In Mirage in mid coming from T-side, short and A-connector are slightly misaligned allowing players to check connector without being explosed to short also.. Same thing in Inferno coming from mid peeking arches or quads. Same thing in DD2 where you are able to check lower tunnels without being exposed to short, or checking either long or b-window outside mid doubledoors without being exposed to the other, and the list goes on. You are rarely encounter crossroads where you are completely exposed to two opposing sides at the exact same time.

Just some food for thought!
Laatst bewerkt door a.b.; 20 nov 2014 om 17:33
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