安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm currently building a guide for competitive play, and I wanted to address a very minor thing, I'm sure you guys are already aware of this. I was actually curious what exactly this object is. I would call it a 'dead pixel' because my inital reaction was "oh ♥♥♥♥, my monitor has a dead pixel", until that pixel started to move. Thanks for the scare lol. Looking forward to your reply, I'll add some in-game images as sources.
Screenshot 1 [imgur.com]
Screenshot 2 [imgur.com]
Screenshot 3 [imgur.com]
Screenshot 4 [imgur.com]
Screenshot 5 [imgur.com]
Thank you for the map,
Awns
Thank you.
Make sure to add this map id to your subscribed maps txt file on the server. Map ID: 267340686
Try actually hitting your target.
I'll give some examples from other maps: In Mirage in mid coming from T-side, short and A-connector are slightly misaligned allowing players to check connector without being explosed to short also.. Same thing in Inferno coming from mid peeking arches or quads. Same thing in DD2 where you are able to check lower tunnels without being exposed to short, or checking either long or b-window outside mid doubledoors without being exposed to the other, and the list goes on. You are rarely encounter crossroads where you are completely exposed to two opposing sides at the exact same time.
Just some food for thought!