Team Fortress 2

Team Fortress 2

Tossable Teleporter
76561198073529285 2014 年 6 月 15 日 下午 2:01
Stats (STOP REVIVING PLS)
Neat!

Tossable teleporter:
+Teleports you into places... yeah
-100 damage
-10 health on wear

Acts like the sandman Untill the ball (Teleporter) Recharges you cannot use it
最後修改者:76561198073529285; 2016 年 12 月 4 日 上午 5:25
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目前顯示第 1-15 則留言,共 34
mong 2014 年 6 月 16 日 上午 5:20 
I would think of it as giving Scout a support role for the team.
Level 1 Experimental Teleporter
+Creates a teleporter on throw. Entrance then exit.
+100% ammo
-No recharge
-10 health on wearer
-Teleporter destroyed after 30 seconds
最後修改者:mong; 2014 年 6 月 16 日 上午 5:20
76561198073529285 2014 年 6 月 16 日 上午 10:45 
引用自 Archibald Fooster
I would think of it as giving Scout a support role for the team.
Level 1 Experimental Teleporter
+Creates a teleporter on throw. Entrance then exit.
+100% ammo
-No recharge
-10 health on wearer
-Teleporter destroyed after 30 seconds
Very good idea
ParkerAD379 2014 年 6 月 16 日 下午 11:07 
引用自 ᅚᅚ
引用自 Archibald Fooster
I would think of it as giving Scout a support role for the team.
Level 1 Experimental Teleporter
+Creates a teleporter on throw. Entrance then exit.
+100% ammo
-No recharge
-10 health on wearer
-Teleporter destroyed after 30 seconds
Very good idea

yes
Kitsolin 2014 年 6 月 16 日 下午 11:13 
+10 health
-10 speed
-Gives ability to teleport on throw but can only travel about the length of a baseball from a sandman could
-Gives only 2
-Can not use engie teleporters
-Can not get any more from supply cabinets; Only available when you respawn
-Marked for death for 5 seconds after teleport
- Takes away 1 clip from every shootable weapon you have equipped
-Can teleport around and behind sentries

These are just my ideas what about you guys?
76561198073529285 2014 年 6 月 17 日 下午 1:55 
+10 health
-10 speed
-Gives ability to teleport on throw but can only travel about the length of a baseball from a sandman could
-Gives only 2
-Can not use engie teleporters
-Can not get any more from supply cabinets; Only available when you respawn
-Marked for death for 5 seconds after teleport
- Takes away 1 clip from every shootable weapon you have equipped
-Can teleport around and behind sentries

These are just my ideas what about you guys?
Little bit Under Powered
Kitsolin 2014 年 6 月 17 日 下午 2:30 
引用自 ᅚᅚ
+10 health
-10 speed
-Gives ability to teleport on throw but can only travel about the length of a baseball from a sandman could
-Gives only 2
-Can not use engie teleporters
-Can not get any more from supply cabinets; Only available when you respawn
-Marked for death for 5 seconds after teleport
- Takes away 1 clip from every shootable weapon you have equipped
-Can teleport around and behind sentries

These are just my ideas what about you guys?
Little bit Under Powered

Well yes we dont want this to be like a freakin' spawn camping weapon (just comparing not being serious) being WAY OVERPOWERED so i kept things simple and a little underpowered like the pain train
Liney 2014 年 6 月 19 日 上午 5:24 
引用自 ParkerDavis379
引用自 ᅚᅚ
Very good idea

yes
yep
Your Majesty Padded Gamer 2014 年 7 月 27 日 上午 9:44 
引用自 Kitsolin
+10 health
-10 speed
-Gives ability to teleport on throw but can only travel about the length of a baseball from a sandman could
-Gives only 2
-Can not use engie teleporters
-Can not get any more from supply cabinets; Only available when you respawn
-Marked for death for 5 seconds after teleport
- Takes away 1 clip from every shootable weapon you have equipped
-Can teleport around and behind sentries

These are just my ideas what about you guys?
Underpowered change it like this.
Can only be refulled by suppy cabinets *witch is enough of a pain in the ass then only when you respawn*
Doesn't take away 1 clip from every weapon you have *thats stupid :P*
No -10 speed because the BFB already has that effect.

So something like this.
- 10 health
- Gives ability to teleport on throw but can be airblasted and is the length of a baseball
+ Hitting someone with it gives them a stun effect but only for like 2 seconds long enough for you to run away *it should be a run away a lot item*
- Landing in water causes it to explode *however it does both self damage and damage to other players so use that wisely*
- Can only be refulled by suppy cabinets
- Can not use engie teleporters
- Marked for death for 3 seconds after teleport
- Can teleport around and behind sentries
76561198073529285 2014 年 7 月 27 日 下午 12:08 
引用自 Star Fire
引用自 Kitsolin
+10 health
-10 speed
-Gives ability to teleport on throw but can only travel about the length of a baseball from a sandman could
-Gives only 2
-Can not use engie teleporters
-Can not get any more from supply cabinets; Only available when you respawn
-Marked for death for 5 seconds after teleport
- Takes away 1 clip from every shootable weapon you have equipped
-Can teleport around and behind sentries

These are just my ideas what about you guys?
Underpowered change it like this.
Can only be refulled by suppy cabinets *witch is enough of a pain in the ass then only when you respawn*
Doesn't take away 1 clip from every weapon you have *thats stupid :P*
No -10 speed because the BFB already has that effect.

So something like this.
- 10 health
- Gives ability to teleport on throw but can be airblasted and is the length of a baseball
+ Hitting someone with it gives them a stun effect but only for like 2 seconds long enough for you to run away *it should be a run away a lot item*
- Landing in water causes it to explode *however it does both self damage and damage to other players so use that wisely*
- Can only be refulled by suppy cabinets
- Can not use engie teleporters
- Marked for death for 3 seconds after teleport
- Can teleport around and behind sentries
Very good idea, But don't censor yourself.
kittak 2014 年 9 月 17 日 下午 1:22 
引用自 Kitsolin
+10 health
-10 speed
-Gives ability to teleport on throw but can only travel about the length of a baseball from a sandman could
-Gives only 2
-Can not use engie teleporters
-Can not get any more from supply cabinets; Only available when you respawn
-Marked for death for 5 seconds after teleport
- Takes away 1 clip from every shootable weapon you have equipped
-Can teleport around and behind sentries

These are just my ideas what about you guys?
I'm gonna sort of remake it a bit.
*Replaces Secondary
+25 Health
+Can bounce of players and walls
+When thrown, will teleport player
-Cannot take engineer teleporters
-Deals no damage
-10% Speed
-Takes 3 seconds to activate
On Teleport:
+Speed for 3 seconds
-Damages 10 health
-Marked for death for 3 seconds
-Cannot throw another for 5 seconds
Stechun 2014 年 10 月 13 日 下午 5:51 
My Idea (of many other ideas):
*Throws projectile similar to demoman pipebombs
*after 3 seconds of deploy time the player will teleport to where it lands
-can be airblasted
+can telefrag players
-teleports wherever (enviroment hazards count)
-recharges every 25 seconds
+creates a small discharge harming any enemy players within range
-explodes when a scout cannot fit in it's current area (any spot not within crouch size)
-causes 3 second bleed after use
+if projectile hits enemy the enemy will be bonked for 2.5 seconds (1.5 seconds in close range)
最後修改者:Stechun; 2014 年 10 月 13 日 下午 5:52
ebg 2015 年 3 月 22 日 下午 4:52 
Would work like Sndman but
-10% Health
-No double jumping when held
+Teleports you (DUH)
-No use of teleports (Engie) when held
+10% Damage
+Minicrits for 10 secs after teleport
Your Majesty Padded Gamer 2015 年 3 月 23 日 上午 11:17 
引用自 ebg
Would work like Sndman but
-10% Health
-No double jumping when held
+Teleports you (DUH)
-No use of teleports (Engie) when held
+10% Damage
+Minicrits for 10 secs after teleport
so basically just use the force of nature teleport to close range and minicrit force of nature someone's face.
Joepeel 2015 年 5 月 26 日 下午 4:55 
+ Able to throw portable teleporters
- Last as long as you havn't used them
- Recharges - 10%
- 15 health

Not too complicated .... :spycon:
SSlack 2015 年 9 月 21 日 下午 2:51 
-10% recharge speed, Does no damage, teleports PLAYER ONLY, teleports once in contact with ground, can be picked up, maximum health must be +95, replaces secondary. I think this would be the fairest and the least underpowered.:squirtyay: (also maybe if engineer pick up from killing scout, he can use it? Or free teleport to base or tele entrance? Just a smaller idea.)
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