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I was already considering some of your suggestions, especially about Armenia. That faction really needs another settlement.
I have a question. Do you have any suggestion for a unit to replace the diadochi militia hoplites?
https://github.com/FeralInteractive/romeremastered/blob/main/documentation/data_file_guides/EDU.md
Thanks for the hard work on the mod. The constant added features are great.
Thanks for the report!
-Giving Macedon hypaspists would be cool too, maybe the requirement to train them would be level 2 or 3 barracks with a blacksmith or just a higher temple.
-Changing the model for Diadochi body guards to something more suiting than Greek cav would be ideal too.
So...what is your opinion about the new Diadochi unit roster?
Is there any reason why you prefer the unit set to 25 instead of 30?
A lot of times I subscribe to many workshop mods. There are things I like with some mods and some ideas I don't like. I have been using your mod (because I think it's really good, while maintaining relative lightness of resources, due to me being on a 2018 macbook pro) and modding in features from other mods. I plan on adding in more officers like I have seen in RTR:IS. I think the extra officers might upset the game engine.
So far I have added:
recruitable generals
1. level 3 docks with recruitable mercenaries as long as you have the troop region factionwide
2. a really expensive Spartan Agoge building for imitation weaker Spartans (Picked Hoplites)
3. Trade colonies that boost trade income but you can only recruit town watch/militia infantry
4. Military colonies that kill tax income for level 2-3 troops, but can't recruit town/militia
5. Skiritai and Thorax swordsmen to offset taking swords from the hoplites with the javelin animation.
I don't publish my mods due to me importing some resources/ideas from other mods. Once again I think your mod is really great and you have built something truly special, and look forward to you advancing the mod. If you have any questions about things I have done feel free to ask, but I am sure you know more about the files than I do.
Excellent mod with perfect balance between vanilla mechanics and new faction limits imposed as such. I have been looking forward to one more possibly two more Italic factions. Namely Etruscan League and additional city/Greek Colony in Southern Italy.
Let me know your thoughts? This is the only region of the map that needs an overhaul and careful tweaking as to not disrupt the balance of Rome versus other factions. It could prove important in the future for other reasons as well.
I just know that we need a stronger Hellenistic presence in Italy. Rome should play like the other factions. Constant concern about being encircled by the AI and it should really challenge the player economically and militarily.
You would get the impression of being vulnerable as Rome was in it's early days. A perfect immersion that respects reality.