Stellaris

Stellaris

More Army/Industry & modif.Living standards V`5.1´ [Does not work in the latest version]
Pingu's Revenge  [pengembang] 9 Jan 2022 @ 8:14am
Suggestions, better balancing
Here you can indicate if you want to have any changes in the values.

Stability & Unity I will probably lower, because it makes the Potent Rebellions mod broken ^^ Wonderfully compatible, but the high stability ensures that especially the AI rich are too stable :D since felt hardly anyone rebels.

Other suggestions also gladly, however, Im a noob in modding ^^ therefore depends heavily on my current level of knowledge what is possible.
Terakhir diedit oleh Pingu's Revenge; 29 Jan 2022 @ 10:42am
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Snoper98 31 Jan 2022 @ 4:42am 
Hello! This mod is wonderful! Making battle more immersive. But perhaps the recruitment fee and time should be reduced? Many times I speed years recruiting army only to be overwhelmed by enemies' automatically spawned ground forces.
Pingu's Revenge  [pengembang] 31 Jan 2022 @ 5:24am 
How much more attack power do you use to attack? Normally you should be able to estimate what you need to win based on strength & numbers. I use through other mods e.g. also space marines & tank armies ^^. Which is why I don't necessarily need quite as many Reg armies then, but still a lot.

During battle I haven't noticed any def armies respawning. If will be replenished normally over time.

The cost & time to recruit can yes improve with techs or advancement benefits. I was originally going to do something similar, but thought that would make the techs partially useless.
Partly also because other mods change a lot in this regard. Like for e.g. AA's Invasion! Mod. AA's mod is why I have the tanks, for example.

I don't want to mess with the army files for now, because I don't know yet what effect it all has on other things. Morale is just an army file-independent modifier.



When I played, I also commissioned several armies before starting a war. When I had enough money for the upkeep. There you need
at least over 1k strength in the beginning. At first, the long recruitment time also annoyed me a bit, but not in the long run. (before patch)

So I also used other planets more to recruit armies. In the end you had a bunch from all colonies with different experience & training levels. Which was also more realistic. Normally Super Veterans don't spawn everywhere automatically. Unless you build just academies & such.
Terakhir diedit oleh Pingu's Revenge; 1 Feb 2022 @ 2:04pm
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