Stellaris

Stellaris

[3.14] Empires Expanded: Civics Only Version
 This topic has been pinned, so it's probably important
MadeinCanada  [developer] 15 Jan, 2022 @ 11:54am
Bug Reports
This is a discussion where you can report bugs and issues. If you can, please include screenshots of the issue, and a list of the mods you are using (if there are any other ones enabled).
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Showing 1-15 of 24 comments
GoldenCerberus 20 Jan, 2022 @ 9:35am 
There seems to be bug when if empire with technocorp civics becomes emperor then this civic dissapears and cant even be taken with reform goverment option it is intended?
MadeinCanada  [developer] 20 Jan, 2022 @ 1:45pm 
Originally posted by GoldenCerberus:
There seems to be bug when if empire with technocorp civics becomes emperor then this civic dissapears and cant even be taken with reform goverment option it is intended?
Ah no you are right, I didn't intend for those special types of empires to be able to access it (in the code) as it was written before the Emperor mechanic was introduced, I'll fix this soon.
Dr. Nolegs 1 May, 2022 @ 9:22am 
I think I'll keep to bug reports or consistency errors from here on out, and there's another with the nihilist cult due to the fact that this version does not add Ascension perks, the new version of consectrated worlds isn't here but you still include the overwrite for concecrated worlds to disables it for the nihilist cult, you should probably just not include the ascension_perks/z_emex_vanilla_overwrite file (Unless you wanna edit it to do as your new perk does) since all it really does with this version is disable the perk.
MadeinCanada  [developer] 1 May, 2022 @ 9:55am 
@Dr. Nolegs Yep, just sent out a patch. The special version of the perk should now be available too.
Dr. Nolegs 15 May, 2022 @ 4:07am 
A bit late, although I thought this was to be a civics only fork; adding the ascension perk for nihilist cult is fun, you seem to have forgotten to include it's icon with it's addition.

I also think you should include the option for factions in your main mod since it was really cool for you to do that.
MadeinCanada  [developer] 15 May, 2022 @ 4:11am 
Originally posted by Dr. Nolegs:
A bit late, although I thought this was to be a civics only fork; adding the ascension perk for nihilist cult is fun, you seem to have forgotten to include it's icon with it's addition.

I also think you should include the option for factions in your main mod since it was really cool for you to do that.
Just thought since the AP belongs to a civic, it still should be included. Sorry about the icon, should now be fixed.

Yep, did that with the main mod along with the update for 3.4, it's all there.
Dr. Nolegs 19 May, 2022 @ 6:24pm 
Bugs - Research driven's (Hive), Mighty Processors (Robot), Constant Growth (Megacorp) use Admin Cap for a negative and positive respectively, these should be changed to empire sprawl modifiers.
Last edited by Dr. Nolegs; 19 May, 2022 @ 6:33pm
MadeinCanada  [developer] 20 May, 2022 @ 12:26am 
Ah that is correct, believe that this Civics Only version didn't get the fix for that a bit ago
Cookie of Fish 23 May, 2022 @ 7:28pm 
The Peacekeepers civic's name and icon do not match in the files. With the icon being under "civic_emex_peacekeeper" and the civic itself being under "civic_peacekeeper", causing it to be missing name and description localisations (in English at least) and civic icon.

The code seems to suggest only the localisation and icon need changing, as it appears to use the emex-less naming convention, however, I did not look through every file so there could be possible points where the naming convention is amiss.

Great mod. Keep up the good work.
Last edited by Cookie of Fish; 23 May, 2022 @ 7:28pm
MadeinCanada  [developer] 24 May, 2022 @ 12:18am 
Originally posted by Fishcookie:
The Peacekeepers civic's name and icon do not match in the files. With the icon being under "civic_emex_peacekeeper" and the civic itself being under "civic_peacekeeper", causing it to be missing name and description localisations (in English at least) and civic icon.

The code seems to suggest only the localisation and icon need changing, as it appears to use the emex-less naming convention, however, I did not look through every file so there could be possible points where the naming convention is amiss.

Great mod. Keep up the good work.
Ah yes you are correct, the name was changed to include EMEX as otherwise it caused incompatibility with other mods that added a similar civic of the same name. Will fix soon.

Thanks for the support!
Nicho 24 Jun, 2022 @ 11:43am 
Hey, just to let you know, I'm still getting the "civic_peacekeeper" localisation bug.
MadeinCanada  [developer] 25 Jun, 2022 @ 4:00pm 
Originally posted by Liquid Snake:
Hey, just to let you know, I'm still getting the "civic_peacekeeper" localisation bug.
Was just a slight hiccup in the files, should now be fixed.
Fņŏŕď 19 Nov, 2022 @ 4:29pm 
What traits does the main mod give I think they are still in this mod
Dawn 31 Jan, 2023 @ 5:03am 
Two policy related issues i found is that when having a Holy Covenant tier 3, the new trade policy "Holy Covenant" is not unlocked.
The robotic workers policy is not shown in the policy tab, so the spiritualist faction has a permanent -5 approval on their "empty shell" agenda point for allowing robotic workers.
Last edited by Dawn; 1 Feb, 2023 @ 5:05am
MadeinCanada  [developer] 31 Jan, 2023 @ 8:42am 
Ah, you're right, should be a quick fix, thanks for reporting!
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