Stellaris

Stellaris

Diagrapher's Factions and Ethics Mod
kuyan-judith  [developer] 19 Jan, 2022 @ 5:50am
Details
More faction demands
  • All non-egalitarian factions will be angered by having an opposed-ethic faction around and unsuppressed.

Totalitarians:
  • Like when their faction leader is the ruler.
  • Dislike Welfare, Utopian Abundance, and Shared Burdens.
  • Like being the Imperial Core.
  • Approve of maintaining the right to integrate your subjects.
  • Like having penal colonies.
  • Like making the entire population docile or conformist.
  • Dislike migration pacts with egalitarian empires.
  • Dislike having powerful factions around that are neither themselves nor aligned with the country's governing ethics.
  • Approve of rivalries and wars with, and disapprove of alliances with, Egalitarian empires.

Progressives:
  • Prefer democracy to oligarchy in addition to preferring both to autocracy.
  • Disapprove of firing any faction's leader during an election.
  • Approve of migration agreements.
  • Prefer Welfare to Decent Conditions and Utopian Abundance to Welfare.
  • Disapprove of food, housing, and amenities shortages.
  • Disapprove of modifying pops to be complacent or docile (or to remove those traits opposites).
  • Disapprove greatly of nerve stapling.
  • Disapprove of suppressing any faction and of Information Quarantine.
  • Approve of rivalries and wars with, and disapprove of some forms of alliance with, Authoritarian empires.
  • Disapprove of rivalries and wars with, and approve of some forms of alliance with, Egalitarian empires.

Supremacists:
  • Approve of having xeno slaves.
  • Want xenos to have lower standards of living than the main species.
  • Will demand xenos be purged if the alternative is main species pops being affected by food shortages, housing shortages, amenities shortages, or population controls.
  • Approve of nerve stapling

Isolationists:
  • Disapprove of having branch offices on your planets.
  • Disapprove of Master's Teaching and Numismatic edicts.
  • Disapprove of dealing with extradimensional powers such as the Worm, shroud patrons, or Chosen Ones.

Imperialists:
  • Approve of war in general.
  • Approve of winning wars, and of successfully "liberating" territory via status quo.
  • Disapprove of losing wars.
  • Approve of having a powerful fleet compared to other empires.

Prosperity:
  • Approve of trade agreements.
  • Disapprove of indiscriminant bombardment.
  • Disapprove of killing pops with collosi.
  • Disapprove of breaking galactic law in any way.
  • Disapprove of rivalries with pacifist empires.

Traditionalists (who I've tried to make the faction of origin- and civic-specific demands):
  • Approve of having an Exalted Priesthood or Imperial Cult.
  • Want your species homeworld to be controlled either by you, or by someone with open borders towards you.
  • Approve of dealing with extradimensional powers such as shroud patrons, the Worm, and Chosen Ones.
  • Approve of having temples on all your colonies.
  • Disapprove of giving any species higher living standards than necessary.
  • Approve of making your entire population Traditional.
  • Disapprove of research agreements with materialists.
  • Approve of sacrifice edicts.
  • Approve of having Temples of Prosperity in lots of empires.
  • Approve of having Sanctums of Repose on tomb and relic worlds.
  • If Idyllic Bloom, approve of building or upgrading Gaia Seeders.
  • If Agrarian Idyll, want you to maintain a high ratio of farms to city and industrial districts.
  • If Warrior Culture, approve of having your armies or strike crafts die in combat and disapprove of using orbital bombardment.
  • If you started as a Scion to a spiritualist empire, demand you stay that way.
  • If Heroic Tales, want you to have level 10 leaders and renowned leaders.
  • If you started with a Sky Dragon, demand you keep it around and keep it happy.
  • If you have the Life Seeded, Shattered Ring, or Ocean Paradise origin, demand you keep your main species population confined to your home system.
  • If you have Shattered Ring, want you to repair the ring as much as possible.
  • For Knights of the Toxic God, approve of high quest progress rates and disapprove of low quest progress rates.
  • Approve of rivalries and wars with, and disapprove of some forms of alliance with, Materialist empires and Machine intelligences.
  • Disapprove of rivalries and wars with, and approve of alliances with, Spiritualist empires./list]

    Technologists:
    • Approve of making your entire population enduring or venerable.
    • Approve of synthetic ascension.
    • Approve of making your entire population at least one of intelligent, erudite, natural scientists, ingenious, quick learners, talented, logic engines, or learning algorithms.
    • Disapproves of Death Cult sacrifice edicts.
    • Disapproves of Exalted Priesthoods and Imperial Cults.
    • Disapprove of dealing with extradimensional powers such as the Worm and shroud patrons.
    • Approve of rivalries and wars with, and disapprove of alliances with, Spiritualist empires.
    • Disapprove of rivalries and wars with, and approve of alliances with, Materialist empires.

    Xenoists:
    • Approve of giving xenos full citizenship as opposed to just residence.
    • Disapprove of giving any species Basic Subsistence living standards.
    • Prefer for presapients to be protected rather than just not exterminated.
    • Disapprove of using Genetic Resequencing templates that makes xenos shorter-lived.
    • Disapprove of nerve-stapling xenos.
    • Approve of having strongly loyal subjects and disapprove of having strongly disloyal subjects.
    • Approve of building Aid Agencies and Communal Housing Outreach.
    • Disapprove of indiscriminate bombardment.
    • Disapprove of killing pops with collosi.
    • Disapprove of terraforming except towards Gaia worlds (but unlike with the resolution, terraforming uninhabitable or tomb worlds is fine).
    • Disapprove of killing space fauna (including Guardians).
    • Approve of rivalries and wars with, and disapprove of alliances with, empires than are enslaving or purging species.
    • Disapprove of rivalries and wars with, and approve of alliances with, Xenophile empires.

    Manifesti:
    • Approve of their ruler having the Delicious trait.

    More effects on ethic attraction:
    • Pops are more attracted to Authoritarianism the higher their stratum, with workers being less attracted and rulers more attracted than in vanilla. Unemployed pops of all strata are also less attracted to Authoritarianism. The reverse is true for Egalitarianism. On the other hand, the effect of living standards on attraction to those ethics is reduced 'though not removed.
    • Enforcers are more attracted to Authoritarianism.
    • Crime modifiers can increase attraction to Authoritarianism
    • Researchers are attracted to Materialism.
    • Native pops in non-Xenophobe empires without enough food or housing are more attracted to Xenophobia
    • Pops in non-Militarist empires without enough food or housing are more attracted to Militarism
    • Crafted Smiles and Noxious have similar effects on other species' ethics as Charismatic and Repugnant respectively
    • At high war exhaustion, militarism attraction from being at war is replaced by Pacifism attraction
    • Certain events associated with the Clone Armies and Knights of the Toxic God origins can increase attraction to Spiritualism or Materialism

    Planet- and pop-level effects of pop ethics:
    • Authoritarian populations make unemployed workers and non-Authoritarian and slaves, and to a lesser extent non-Authoritarian workers, unhappy.
    • Bureaucratic Centers make Egalitarians unhappy, Thrall Worlds make free Egalitarians unhappy, and Penal Colonies make Egalitarian rulers unhappy.
    • Fortress Worlds make Pacifists unhappy
    • Xenophobes make xenos unhappy and free xenos make Xenophobes unhappy.
    • Slavery and purges make Xenophiles unhappy
    • Robots and materialist make spiritualists unhappy and vice versa.
    • Authoritarian workers are extra unhappy about being unemployed.
    • Pops on planets where their ethics make them unhappy can auto-resettle while still employed.
Last edited by kuyan-judith; 8 Jul, 2023 @ 6:52pm
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Showing 1-3 of 3 comments
Originally posted by kuyan-judith:
Prosperity faction leaders will:
  • tend to have Expertise: Biology or Experise: Industry
  • tend not to have Cautious, Expertise: Biology or Expertise: Industry
?
kuyan-judith  [developer] 23 Jan, 2022 @ 1:21am 
Originally posted by Amicably Atrocious:
Originally posted by kuyan-judith:
Prosperity faction leaders will:
  • tend to have Expertise: Biology or Experise: Industry
  • tend not to have Cautious, Expertise: Biology or Expertise: Industry
?
Oops. Corrected.
The Grim Sleeper 4 Jul, 2022 @ 7:13am 
Originally posted by kuyan-judith:
Manifesti:
  • Approve of their ruler having the Delicious trait.

This one made me laugh. Truely an improvement on the base game.
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Showing 1-3 of 3 comments
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