Project Zomboid

Project Zomboid

Tactical Reload
 This topic has been pinned, so it's probably important
AbraxasDusk  [developer] 24 Jan, 2022 @ 7:58pm
Bug Reports
Please report any bugs found to this discussion, if you can also post your console log file and a little description of what you were doing when the error was trigger that would be super helpful. Thanks!
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Showing 1-5 of 5 comments
Drizzt 21 Jul, 2022 @ 12:04pm 
hi - really awesome mod

i'm on the 41.73 beta and i can't queue shells

i will try on the earliest available build (41.68) and see if it works there

anyway - really awesome mod - many thanks :-)

EDIT: yeah, not on 41.68 either
Last edited by Drizzt; 21 Jul, 2022 @ 12:16pm
Monachopsis 30 Oct, 2022 @ 2:24am 
Good mod, similar note to prior bug post

1. Shells cannot be queued, even when mashing reload as fast as possible.
2. Reloading (occasionally) switches to a fast reload on a single press, noticed magazines being dropped when attempting to slow unload
Reits 23 May, 2024 @ 10:36am 
Here to report an incompatibility with Arsenal/Brita. It functions fine for the most part, but interferes with mag models (they disappear) and also causes mags to be replaced by the default mag for the firearm (many a drum mag has disappeared due to this)
Karl 24 Aug, 2024 @ 11:32am 
great mod, it's exactly what I was looking for, this mod totally fixes manual action guns for me. there's one nasty bug though: with the M16, and ONLY the M16, sometimes Pressing R will not insert a mag unless I stop moving. Happens regardless of whether the next mag is in top-level inventory or in a bag. This could be a conflict with Tidy-Up Meister, but since it doesn't effect any other mag-fed guns, I'm not certain.
Viri 22 Sep, 2024 @ 11:10am 
Tested every weapon on Snake's and aparently shotguns dont show the spend casing in your inventory, so far thats the only gun giving me this issue, but I think the mod is not updated anymore so gonna have to ditch it :(
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