Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
My question is if Grim Dawn's Mod capabilities are greater than TL2?
In other words did you encounter any limitations while trying to implement ideas in "TL2 Guts?"
Also I have been studing Grim Dawn's "Titan Quest style" so I am somewhat familiar with some of the many differences in skill leveling, dependency on gear-skills and the constellation systems compared to TL2...
I was also wondering if Grim Dawn has a vanilla charge bar system like TL2 since I've only seen the Health and Energy bars in my research.
I'm a big fan of "Attack Gorilla's Dungeon Challenge" but it crashes due to summoning entities that are buggy... I'm thinking of making a 3 floor Mapworks arena that only summons foes that were meant to be fought and making the spawns unlimited and grow in level as a kind of alternative to TL2's vanilla new game plus dungeon "Tarroch's Tomb".
Ultimately I am happily invested into TL2 for the long-term and will take as long as I need to figure out how to mod it and what to create with it.
This info will help me plan ahead for my future works. -^_^-