安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
My question is if Grim Dawn's Mod capabilities are greater than TL2?
In other words did you encounter any limitations while trying to implement ideas in "TL2 Guts?"
Also I have been studing Grim Dawn's "Titan Quest style" so I am somewhat familiar with some of the many differences in skill leveling, dependency on gear-skills and the constellation systems compared to TL2...
I was also wondering if Grim Dawn has a vanilla charge bar system like TL2 since I've only seen the Health and Energy bars in my research.
I'm a big fan of "Attack Gorilla's Dungeon Challenge" but it crashes due to summoning entities that are buggy... I'm thinking of making a 3 floor Mapworks arena that only summons foes that were meant to be fought and making the spawns unlimited and grow in level as a kind of alternative to TL2's vanilla new game plus dungeon "Tarroch's Tomb".
Ultimately I am happily invested into TL2 for the long-term and will take as long as I need to figure out how to mod it and what to create with it.
This info will help me plan ahead for my future works. -^_^-