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It's an odd one. Looks like it's caused in this class https://github.com/PeteTimesSix/SimpleSidearms/blob/7b0af21751ca9e9d179cd4f1f6671642ec02aa0e/Source/rimworld/Gizmo_Brainscope.cs
But it's not my code. Looks like it may have to do with jobs, and maybe it's bugged because of how mimics switch around pawnkinds and such.
I have half an idea to refactor a lot about how Mimics work, and it may fix all these issues, but when I get down to that, it's... a huge change.
Part of the reason I wanted to do the whole rework is because of how weird mimicing works, but it was my first mod and the first feature I focused on so I'mma give myself some credit for making it functional in the first place lol
Hopefully I can relax enough this weekend to work more on the next release but aaaaaah I've been hella busy with work