RimWorld

RimWorld

278 ratings
Typhon
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Mod, 1.3, 1.4
File Size
Posted
Updated
4.861 MB
12 Feb, 2022 @ 9:38pm
14 Nov, 2022 @ 12:10pm
30 Change Notes ( view )

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Typhon

In 1 collection by Caaz
Curated Typhon Collection
9 items
Description
Current Features

This mod aims to add the race of alien creatures known as Typhon[prey.fandom.com], from the game Prey. (If you've never played Prey, play it! It's good, and I'll try to keep out spoilers here)

A quick list of things you can expect are...
Typhon: Mimics, Weavers, Phantoms, Cystoids.
Misc: Recipes for skill/psytrainers (In the fabrication bench, for now.)


Upcoming Features
[github.com]
I keep track of features via Github, and it's there that you'll find the latest build for testing new features. If you want to see all the planned features, everything I've got planned is documented as Issues[github.com]. Feel free to add any for feature requests or bug reports.

Milestones
Long term features are covered in milestones, grouped together to easily track.

[github.com]
Everything relating to weavers and phantoms. (This was the first milestone, which is nearly done! Just some polishing that's planned now).

[github.com]
Everything from SoS2 Events, to EVA suits.

[github.com]
Mechanoids that can help your colony, from simple medical tending, to psy-restoring and even gear repairing bots.

[github.com]
Telepaths are advanced typhon that use psychic powers to manipulate your colonists, potentially using them as hostages or weapons.

[github.com]
All the abilities from prey I plan on adding can be found here.

[github.com]
Variants of typhon, such as the greater mimics and thermal phantoms fall into this category. (probably) easy to add, but likely require art.

[github.com]
Technical improvements to make the code better and my life as a developer easier.

Prioritization
In general, here's my thought process on prioritization of work on this mod. Do I always follow this list? Definitely not. But I try to.






Mod Compatibility
You can find a list of known compatibility issues here[github.com]. They are the lowest task on my priorities, but always on my mind. If I think of a way to easily solve them, I will.

FAQ
Can I add this mod mid-save?
Yes and no. This mod adds a faction for behavior to work correctly. You'll need Vanilla Expanded Framework for that to allow adding the Typhon faction when it discovers them.

Is this a playable race?
No. It wasn't the scope starting out, but I think it would be interesting to take it that direction. Once I flesh out all the typhon creatures, I'll come back and think about it.

How do I craft skilltrainers?
Via the fabrication bench, using some Typhon organs, gold, and advanced components.

How can I help?
For anyone: Join the discord and pitch ideas! I'm very willing to talk about cool stuff!
For players: testing and leaving comments on any interesting discovery does loads for my motivation! If you've got cool screenshots or videos, I'd love to hear them! Drop by my discord down below in the links and show me something cool!
For developers: The code is open source! Feel free to submit pull requests. There are issues on the repository marked as "help needed" for things I'm not 100% sure how to do.
For owners of Prey 2015: Videos and screenshots of existing or upcoming things to be added would be great help to the artists of this mod. Issues requiring screenshots of prey stuff can be found here.[github.com]

I found this bug...
While I watch this mod page like a hawk, it's not always guaranteed I'll notice. Submitting a bug report through Github[github.com] is preferred. It'll get relayed to discord, where I receive a notification.

Recommended Mods

Funding
[opencollective.com]
This mod accepts donations through OpenCollective! The balance is completely visible to everyone, and you can see exactly where it's going. (To the artists that provide the visual content, usually!)

Credits
Huge thank you to all that helped, and donated. I couldn't've started or got this far at all without you all.

Additional Links
[discord.gg]
[github.com]

Popular Discussions View All (3)
9
3 Feb, 2023 @ 1:37am
Typhons cant die nor be deleted.
Lekoda
4
2 Apr, 2023 @ 2:11pm
PINNED: Typhon Version 3
Caaz
4
5 Nov, 2022 @ 10:30am
Storage error
nikita150u
309 Comments
Caaz  [author] 13 Jun @ 1:09pm 
@J_Gaming Finally someone noticed!

Actually, all of the sounds Phantoms have are actual lines sourced from ThoughtDefs at the time!
Here's a non-exhaustive list
https://github.com/Caaz/rimworld-typhon/issues/18#issuecomment-1062337372
Plus, there's a special one that's unique that's "I want a turtle"
J_Gaming 12 Jun @ 10:09pm 
"Can't we get a table around here?" -Phantom. No, I'm not kidding, they say the line.
Caaz  [author] 24 Feb @ 10:46am 
@specter Hard agree, I did a bit of an anomaly run kind of recently and I think the capturing mechanic would be amazing for the vibe of this.

But as of late, I've been focused on my own gamedev adventures, two jobs, and a baby on the way. I probably won't be coming back to modding, which sucks because now I have the skills I lacked when doing this project. (Art! Hella art!)
specter 22 Feb @ 12:44pm 
I know the mods dead but it would be cool to see it implemented into anomaly
Caaz  [author] 13 Nov, 2024 @ 7:44pm 
I feel that in my soul
ShunTheWitch 13 Nov, 2024 @ 2:33pm 
I do apologize that work on this had to be pushed back, keeping other projects alive that are on life support while maintaining work on my own
Caaz  [author] 13 Nov, 2024 @ 2:31pm 
I agree that'd be kickass
Hadal 8 Nov, 2024 @ 6:18pm 
Hope we have this as a playable race
mynameactually 30 Oct, 2024 @ 6:50am 
Someone kick to this to Mile
mynameactually 30 Oct, 2024 @ 6:48am 
I also hope this is updated.