Monster Train

Monster Train

Succ Clan
Null_Error 27 Mar, 2022 @ 1:22am
Oddities and possible bugs
Since I was clogging up the comments section, I figured I should probably put this in a discussion instead.

Anyway, here's a list of a few issues I noticed since I initially played this clan:

1: Mutant elixirs seems to be bugged; it seems to be applying the +1 capacity twice.

2: When using the exile, or at least their starter cards, it's often hard to get Fanatic triggers due to the lack of blight card generation in the starting deck; solutions that come to mind include making blight generation more common among commons and uncommons (how about a common card fitting the "potion" niche, that's a consumable that adds some 0-cost consume blights to your hand?) or having the base deck include a non-consuming blight card.

3: Wrath Ghost and Inception seem to be applying their buffs oddly, in a way that isn't preserved if the unit is revived via Reforming them or Endless bringing them back to your hand. Is this intentional?
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Null_Error 27 Mar, 2022 @ 8:15am 
The Flesh Ring relic, which is supposed to draw 1 when you play a Blight or Scourge, doesn't do anything, as far as I can tell.
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