Don't Starve

Don't Starve

Bug Fixes!
 Este tópico foi afixado, então deve ser importante
Leonidas IV  [desenvolvedor(a)] 10/mai./2022 às 13:57
Know a bug? Write it here!
To help me, please give solid information. How the bug happens and when.

If it's a crash, find a way to send me the log file, like https://pastebin.pl.
The logs in Windows are at: C:\Users\%username%\Documents\Klei\DoNotStarve
Última edição por Leonidas IV; 3/set./2022 às 9:27
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Exibindo comentários 115 de 60
Malibu VHS™ 12/mai./2022 às 18:59 
I'm not sure if this is what you need, let me know if you need more or i can email your or something
[00:24:55]: Last called Lua: None [00:24:55]: scripts/mainfunctions.lua(960,1) LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(960,1) [00:24:55]: scripts/mainfunctions.lua(961,1) ...pps/common/dont_starve/data/scripts/entityscript.lua:1033: attempt to perform arithmetic on local 'radius' (a nil value) LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:1033 in (method) IsPosSurroundedByLand (Lua) <1030-1044> C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-2767977231/scripts/fixes/shipwecked.lua:51 in () ? (Lua) <42-58> =(tail call):-1 in () (tail) <-1--1> C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:374 in (method) HandleEvents (Lua) <369-384> C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/stategraph.lua:145 in (method) Update (Lua) <107-148> C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua:178 in () ? (Lua) <90-191> [00:24:55]: scripts/frontend.lua(773,1) SCRIPT ERROR! Showing error screen [00:24:55]: HttpClientWriteCallback (0x0566F589, 1, 78, 0x07F7F608) [00:24:55]: HttpClientWriteCallback READ 78 (78 total) [00:24:55]: QueryServerComplete no callback [00:25:06]: [SYSMEM]35% - PH:21227m/32680m PG:22671m/37544m VRT:866m/4095m XM:0m [00:25:06]: [PRCMEM]PWS:2869m WS:2706m PPU:1362k PU 1347k PNU:196k NU:192k PF:2789m PPF:2884m
Leonidas IV  [desenvolvedor(a)] 13/mai./2022 às 10:19 
Escrito originalmente por Malibu VHS™:
I recently added a few of your mods and now my game is crashing at seemingly random events. I can't replicate it because different things can cause the crash, like a mosquito exploding, or a treeguard throwing coconuts, or me attacking a shadow creature. I tried to parse the log and it seems like it has something to do with a script doing calculations on a value 'radius'
Shadow creature had a problem, should be fixed now.
Juanfreak 17/mai./2022 às 16:56 
I found a bug caused by the mod, wildbores don't leave their houses the next day when you're in the area, the lights of their houses stay on, even during the day and when you approach, they do not turn them off (even at night). I tried with and without the mod, it only happens with the mod
Última edição por Juanfreak; 17/mai./2022 às 18:04
Leonidas IV  [desenvolvedor(a)] 23/mai./2022 às 15:42 
Escrito originalmente por Juanfreak:
I found a bug caused by the mod, wildbores don't leave their houses the next day when you're in the area, the lights of their houses stay on, even during the day and when you approach, they do not turn them off (even at night). I tried with and without the mod, it only happens with the mod
I actually managed to reproduce it in vanilla. Happens when the player moves away from the house exactly between dawn and wildbore exit. The house turns off at dawn, but the player approach's check still works while the wildbore is inside the house. Anyway, I took the opportunity to fix this, it will be in a future update. Ty
Frosty_Mentos 30/mai./2022 às 11:41 
There some odd visual bug with ice staff and other magic staves being invisible in hand while held. Not sure if it's some other mod or something but that did do happen.

Pangoldens when they are away from their painted biome and you feed more than 3 gold dusts they seem to not poop out any gold. Not sure if they'd do it while they're back home but seems sus is all.
Leonidas IV  [desenvolvedor(a)] 30/mai./2022 às 13:04 
Escrito originalmente por Frosty_Mentos:
There some odd visual bug with ice staff and other magic staves being invisible in hand while held. Not sure if it's some other mod or something but that did do happen.
It's a problem with HD Pack, I'll fix it soon
origami󰀅󰀅 16/jun./2022 às 1:35 
[02:00:45]: Last called Lua: luaUpdate
[02:00:45]: scripts/mainfunctions.lua(960,1) LUA ERROR stack traceback:
D:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(960,1)
[02:00:45]: scripts/mainfunctions.lua(961,1) ...../mods/workshop-2767977231/scripts/fixes/hamlet.lua:392: attempt to call method 'hasTag' (a nil value)
LUA ERROR stack traceback:
D:/Steam/steamapps/common/dont_starve/data/../mods/workshop-2767977231/scripts/fixes/hamlet.lua:392 in (field) onregenfn (Lua) <391-395>
D:/Steam/steamapps/common/dont_starve/data/scripts/components/hackable.lua:463 in (method) Regen (Lua) <456-470>
D:/Steam/steamapps/common/dont_starve/data/scripts/components/hackable.lua:452 in (field) fn (Lua) <449-454>
D:/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua:195 in (method) OnTick (Lua) <169-226>
D:/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua:402 in (global) RunScheduler (Lua) <400-408>
D:/Steam/steamapps/common/dont_starve/data/scripts/update.lua:105 in () ? (Lua) <90-191>

[02:00:45]: scripts/frontend.lua(773,1) SCRIPT ERROR! Showing error screen
[02:00:46]: HttpClientWriteCallback (0x0561F631, 1, 78, 0x07BFF970)
[02:00:46]: HttpClientWriteCallback READ 78 (78 total)
[02:00:46]: QueryServerComplete no callback
[02:00:49]: Force aborting...

crashed when im mining stone in hamlet
Juanfreak 16/jun./2022 às 5:04 
hi, there is no sound of the pigs and wildbores turning the lights on and off in their houses.
Juanfreak 16/jun./2022 às 5:17 
the living artifact makes us immune to everything, including wetness, but if it is raining, at the end of the duration of the suit, we will have accumulated wetness from what lasted in the middle of the rain.
Última edição por Juanfreak; 16/jun./2022 às 5:31
Leonidas IV  [desenvolvedor(a)] 16/jun./2022 às 9:39 
Escrito originalmente por origami󰀅󰀅:
crashed when im mining stone in hamlet
Will be fixed soon, ty
Última edição por Leonidas IV; 16/jun./2022 às 9:52
Aivan 16/jun./2022 às 19:10 
Hi, I don't know if you're already aware of these bugs but I've recently found them accidentally.
When you examine SW shoal, characters displays pond examine dialogues instead of the proper ones. I think this can be fixed adding a prefab post init or something like this:
prefab.components.inspectable.nameoverride = nil
I've tested it and seems to work but I don't know why it has a name override, wonder if there is a coding reason.
Another thing, this one is kinda tricky, Hamlet buildings once you destroy them, saves and exit and load the world again they show MISSING NAME instead, and if you save and exit and load again they dissapear but they can still be rebuilt by pigmans. As far as I know, this happens with almost every Hamlet building and topiaries have something similar but these ones shows MISSING NAME just destroying them.
Maybe this only happens to me because I've been messing with Klei's code sometimes, I don't have any way to check it, but if they are real bugs I'd like you to know.
Última edição por Aivan; 16/jun./2022 às 19:11
Leonidas IV  [desenvolvedor(a)] 16/jun./2022 às 21:52 
Escrito originalmente por Aivan:
sniff
Ty for the reports! I'll check them soon
Leonidas IV  [desenvolvedor(a)] 16/jun./2022 às 21:53 
Escrito originalmente por origami󰀅󰀅:
crashed when im mining stone in hamlet
Fixed :)
Leonidas IV  [desenvolvedor(a)] 19/jun./2022 às 10:58 
Escrito originalmente por Frosty_Mentos:
Pangoldens when they are away from their painted biome and you feed more than 3 gold dusts they seem to not poop out any gold. Not sure if they'd do it while they're back home but seems sus is all.
They can only poop on puddles :)
Última edição por Leonidas IV; 19/jun./2022 às 11:41
Leonidas IV  [desenvolvedor(a)] 2/jul./2022 às 16:12 
Escrito originalmente por Juanfreak:
snip
Escrito originalmente por Aivan:
snip
Your bugs have been fixed :)
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