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Pangoldens when they are away from their painted biome and you feed more than 3 gold dusts they seem to not poop out any gold. Not sure if they'd do it while they're back home but seems sus is all.
[02:00:45]: scripts/mainfunctions.lua(960,1) LUA ERROR stack traceback:
D:/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(960,1)
[02:00:45]: scripts/mainfunctions.lua(961,1) ...../mods/workshop-2767977231/scripts/fixes/hamlet.lua:392: attempt to call method 'hasTag' (a nil value)
LUA ERROR stack traceback:
D:/Steam/steamapps/common/dont_starve/data/../mods/workshop-2767977231/scripts/fixes/hamlet.lua:392 in (field) onregenfn (Lua) <391-395>
D:/Steam/steamapps/common/dont_starve/data/scripts/components/hackable.lua:463 in (method) Regen (Lua) <456-470>
D:/Steam/steamapps/common/dont_starve/data/scripts/components/hackable.lua:452 in (field) fn (Lua) <449-454>
D:/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua:195 in (method) OnTick (Lua) <169-226>
D:/Steam/steamapps/common/dont_starve/data/scripts/scheduler.lua:402 in (global) RunScheduler (Lua) <400-408>
D:/Steam/steamapps/common/dont_starve/data/scripts/update.lua:105 in () ? (Lua) <90-191>
[02:00:45]: scripts/frontend.lua(773,1) SCRIPT ERROR! Showing error screen
[02:00:46]: HttpClientWriteCallback (0x0561F631, 1, 78, 0x07BFF970)
[02:00:46]: HttpClientWriteCallback READ 78 (78 total)
[02:00:46]: QueryServerComplete no callback
[02:00:49]: Force aborting...
crashed when im mining stone in hamlet
When you examine SW shoal, characters displays pond examine dialogues instead of the proper ones. I think this can be fixed adding a prefab post init or something like this:
Another thing, this one is kinda tricky, Hamlet buildings once you destroy them, saves and exit and load the world again they show MISSING NAME instead, and if you save and exit and load again they dissapear but they can still be rebuilt by pigmans. As far as I know, this happens with almost every Hamlet building and topiaries have something similar but these ones shows MISSING NAME just destroying them.
Maybe this only happens to me because I've been messing with Klei's code sometimes, I don't have any way to check it, but if they are real bugs I'd like you to know.