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Rapporter et oversættelsesproblem
Could you try disabling all other mods except lua/cs and mcm and start a new campaign, see if that fixes it?
Maybe your load-order changed? or if some mod were broken it might've been updated/fixed
As for the custom job - this might not be supported in some cases... What custom job was your character?
https://i.imgur.com/yj6VEwQ.png
That MIGHT restore your character ( but you might lose all progress ), because the regular spawning logic will kick back in...
I think the reason why this issue occurs is because as the serverside portion of this mod is creating dummy clients to enable the "switching" behaviour - It makes some assumptions, first is that the "player character" is a human, and that there is a spawnpoint for your preferred job...
If, for instance, the custom "Clown" job above hooks in to the assistant's spawnpoint, it is impossible for MCM server to know this without explicitly writing a scenario for it
I promised i'd look into it, and i will, but i can make no guarantees that i will be able to fix it...
at the very best i might be able to create an interface for patch-mods to hook into
Stand by
This would mean that if no inventory data for the character has been saved, they'd spawn with a typical assitant inventory instead :/
Not perfect, but maybe good enough - It is likely that this would solve any further "alien races" imcompatibilities as well
The only issue i can forsee right now would be when new clients connect and you attempt to create their first character - Other than that i think regular Barotrauma code helps maintain current inventory and stuff