Barotrauma

Barotrauma

Multiplayer crew manager
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Chat Command not Work?
Lua is installed Client and Server Side + CsForBarotrauma why i not work? https://i.imgur.com/bSXMOXp.jpeg
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Is the server running the Lua executable?
Akronyhm lähetti viestin:
Is the server running the Lua executable?
Yes
Curious - might be a potential mod confict, or maybe some other mod is breaking the LUA/CS execution.

Could you try disabling all other mods except lua/cs and mcm and start a new campaign, see if that fixes it?
It Fix it, should i post the mod preset? Or what you need to find whats the problem is?
nvm now i load the preset an is working, no clue whats changed
https://i.imgur.com/MUdDaPV.jpeg And my campangen char is gone, how set i a waypoint for the costum job?
The only time i've experienced the mod not responding to the mcm chat command is when the entire LUA/CS mod-tree has died due to some broken mod

Maybe your load-order changed? or if some mod were broken it might've been updated/fixed

As for the custom job - this might not be supported in some cases... What custom job was your character?
And is "work" for a littel time and now i have this problem :/ https://i.imgur.com/e4u1vYB.png
https://i.imgur.com/yj6VEwQ.png
Viimeisin muokkaaja on ColdDead; 11.11.2022 klo 14.41
Have you attempted to disable to the mod?

That MIGHT restore your character ( but you might lose all progress ), because the regular spawning logic will kick back in...

I think the reason why this issue occurs is because as the serverside portion of this mod is creating dummy clients to enable the "switching" behaviour - It makes some assumptions, first is that the "player character" is a human, and that there is a spawnpoint for your preferred job...

If, for instance, the custom "Clown" job above hooks in to the assistant's spawnpoint, it is impossible for MCM server to know this without explicitly writing a scenario for it

I promised i'd look into it, and i will, but i can make no guarantees that i will be able to fix it...
at the very best i might be able to create an interface for patch-mods to hook into

Stand by
Possible solution could be to offer the server a fail-over... that is, if no appropriate spawn point for the clients preferred job exists - simply spawn at a random assistant spawn point...

This would mean that if no inventory data for the character has been saved, they'd spawn with a typical assitant inventory instead :/

Not perfect, but maybe good enough - It is likely that this would solve any further "alien races" imcompatibilities as well
Akronyhm lähetti viestin:
Have you attempted to disable to the mod?

That MIGHT restore your character ( but you might lose all progress ), because the regular spawning logic will kick back in...

I think the reason why this issue occurs is because as the serverside portion of this mod is creating dummy clients to enable the "switching" behaviour - It makes some assumptions, first is that the "player character" is a human, and that there is a spawnpoint for your preferred job...

If, for instance, the custom "Clown" job above hooks in to the assistant's spawnpoint, it is impossible for MCM server to know this without explicitly writing a scenario for it

I promised i'd look into it, and i will, but i can make no guarantees that i will be able to fix it...
at the very best i might be able to create an interface for patch-mods to hook into

Stand by
With deactivating the mod I have things again, I'm looking forward to the December update
Akronyhm lähetti viestin:
Possible solution could be to offer the server a fail-over... that is, if no appropriate spawn point for the clients preferred job exists - simply spawn at a random assistant spawn point...

This would mean that if no inventory data for the character has been saved, they'd spawn with a typical assitant inventory instead :/

Not perfect, but maybe good enough - It is likely that this would solve any further "alien races" imcompatibilities as well
I hope the inventory system doesn't cause any problems
ColdDead lähetti viestin:
I hope the inventory system doesn't cause any problems

The only issue i can forsee right now would be when new clients connect and you attempt to create their first character - Other than that i think regular Barotrauma code helps maintain current inventory and stuff
Viimeisin muokkaaja on Akronyhm; 14.11.2022 klo 8.53
Will you write them down here when you install it so I can test it?
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