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Scripting changes
Added a hidden modifier connected to "distance to capital" that adds public order due to law and so makes both public order and corruption a lot more manageable for large empires (no more -30000 per turn Persia it is still -20000 but deleting the correct units, increasing tax and building the correct buildings turn 1 can get you possitive turn 3)
Made Parthia playable as a formable nation if you play Dahae first (popup event if you own the correct settlements).
Added a script that gives persia & Macedon a 30% chance of declaring war on each other every turn if both factions are AI and they are not at war at the moment (prevents AI from just sitting around doing nothing forever after they make peace)
Map Changes:
Moved the border between Macedon and Thrace a little to the east so Macedon controls the Dardanelles. This should make the Macedon AI a bit less passive.
Removed quite a lot of units from Persia because they no longer need it to keep up with public order and it was killing their economy.
Swapped Alexander and Permenion's army placements so you don't literally kill Alexander in the first battle if you play Persia.
Added a port to Memphis/Egypt region. (did not have the option to make a port)
Added a port building to 3 Persian settlements on the Persian Gulf
Added temples to a few larges Persian cities
Upgraded the market building tier in a few Persian settlements
Upgraded the farming building tier in a few Persian settlements