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Map Changes:
Moved the Athenian army in Naples 1 tile to the north because the previous patch placd them outside the settlement by mistake.
Slightly modified the availibility and strength of the available samnite and greek mercenaries in all of Italy.
Added a lot of resources to provinces in Anatolia to try to make the Persian economy a little bit more stable.
Fixed Bithynia not being in a mercenary pool.
Moved Sardeis a few tiles to the east. Old placement was incorrect.
Split up the province of Bithynia into 3 provinces.
Removed a few units from the starting Persian armies. Not needed for public order, they were only hurting the economy.
Downgraded the temple building in a few Persian settlements. The public order was too good.
Scripting changes:
If Macedon captures Crenides the city will automatically be renamed "Philippi" next turn, and a global event will pop up to tell the player about it.
Added a hidden modifier connected to "distance to capital" that adds public order due to law and so makes both public order and corruption a lot more manageable for large empires (no more -30000 per turn Persia)