RimWorld

RimWorld

GardenCloche - Automatic Hydroponic
OniJechto  [developer] 9 Apr, 2022 @ 6:05am
Bug Report
Post bug reports here
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Showing 1-15 of 20 comments
Annabellee 9 Apr, 2022 @ 9:06am 
So the update broke something to stop the game from loading because has soon has removed this mod I could play
Metroxide 9 Apr, 2022 @ 11:47am 
This mod as of one of the last two updates has this bug: https://steamhost.cn/steamcommunity_com/app/294100/discussions/0/3057364785110091076/

It causes hash issues and also doubles every notification, and stops interaction with the map. Pretty severe
OniJechto  [developer] 9 Apr, 2022 @ 11:58am 
Thank you, will try to fix ASAP. this is pretty bad, right now, if you still wish to use the mod while a fix is being brewed, use the download link i left in the comment section, that one contains a version that doesn't break the game.
OniJechto  [developer] 9 Apr, 2022 @ 1:02pm 
Originally posted by Metroxide:
This mod as of one of the last two updates has this bug: https://steamhost.cn/steamcommunity_com/app/294100/discussions/0/3057364785110091076/

It causes hash issues and also doubles every notification, and stops interaction with the map. Pretty severe


The error has been fixed in version 1.1.2, i've published the update to the workshop. It should take a couple of hours for it to update and download.
Nidan Ninja 11 May, 2022 @ 7:27pm 
I have noticed that reloading a save appears to reset the power draw on every cloche, while at the same time it appears to still output at the same rate as before (I am running most of my cloches at 500% grow speed, 50% yield); however, when I reload a save it shows that the power required is only 100W while still producing at 500% grow speed and 50% yield, and no longer requiring the 452W it should at that growth rate.

This does not appear to be a visual bug, as if I re-adjust them, it appears to go back to using the correct amount of power (and can be verified with a loss in excess power on the power grid).

In theory, this means I could set them all to the highest possible growth speed/output, even if my power production can't support it, save, and reload the save, and it would go back to only requiring 100W despite producing over 5x as much as it should. This is pretty unbalanced!


It is also quite difficult to adjust multiple cloches at the same time, since the "Tune Crop Growth" menu appears to only affect the first one when multiple are selected, and "Change Crops" shows multiple buttons if the selected cloches have multiple different crops growing in them (with no distinction for which ones are growing which crops), but that is less of a bug report and more of general feedback. (It would be awesome if it changed all selected cloches simultaneously, both for the crop and growth options!) :^)

Thanks for the awesome mod though, it is exactly what I was looking for! :slimetabby:
Last edited by Nidan Ninja; 11 May, 2022 @ 7:29pm
OniJechto  [developer] 12 May, 2022 @ 12:30pm 
Originally posted by Nidan Ninja:
I have noticed that reloading a save appears to reset the power draw on every cloche

Thank you for the report, looking at the code i can see that it is something i missed. I'll try to push out a fix before the end of the week.

Also if i have time i'll also add a copy/paste feature
Sgt.Schnitzel 25 Oct, 2022 @ 10:27am 
The tune button just shows a empty menu nothing in the logs either (clicked upgrade gizmo)
MrXarous 26 Oct, 2022 @ 6:02am 
Seems to need to be recompiled for 1.4 update.
Sgt.Schnitzel 26 Oct, 2022 @ 9:38am 
I mean it says its for 1.3 what did you expect?
咸鱼摸鱼 30 Oct, 2022 @ 6:44pm 
The tune button just shows a empty menu nothing in the logs either (clicked upgrade gizmo)

Exception filling window for GardenCloche.UpgradeWindow: System.MissingMethodException: void Verse.Widgets.BeginGroup(UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <360933dd75ad47e8a6d2a631ae77b5d8>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
OniJechto  [developer] 31 Oct, 2022 @ 5:13am 
Originally posted by 咸鱼摸鱼:
The tune button just shows a empty menu nothing in the logs either (clicked upgrade gizmo)

Try updating the mod, it seems like you've installed the 1.3 version unto a 1.4 save
咸鱼摸鱼 31 Oct, 2022 @ 7:39am 
Originally posted by OniJechto:
Originally posted by 咸鱼摸鱼:
The tune button just shows a empty menu nothing in the logs either (clicked upgrade gizmo)

Try updating the mod, it seems like you've installed the 1.3 version unto a 1.4 save
How should I go back to the previous version
OniJechto  [developer] 31 Oct, 2022 @ 8:10am 
wdym? theres no need to downgrade anything. if you have the latest version of my mod, it will automatically use the version that matches your rimworld.
咸鱼摸鱼 31 Oct, 2022 @ 8:23am 
Originally posted by OniJechto:
wdym? theres no need to downgrade anything. if you have the latest version of my mod, it will automatically use the version that matches your rimworld.
However, I tried to re subscribe (deleted mod) and still got a bug
OniJechto  [developer] 31 Oct, 2022 @ 8:25am 
Originally posted by 咸鱼摸鱼:
Originally posted by OniJechto:
wdym? theres no need to downgrade anything. if you have the latest version of my mod, it will automatically use the version that matches your rimworld.
However, I tried to re subscribe (deleted mod) and still got a bug
what version of mod, does it say 1.4 on the mod tab?
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