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For research being available beyond neo era.
Research restriction works with Maynard Medieval using same mod list and issue happens in all 3 new colonies I start under Neron to test.
I am able to see the research unlocked, select the research and have had a pawn successfully complete Electricity research while having it provide access to power conduits.
Logs upon loading save:
https://gist.github.com/b107045a86fce5e00d42fb88e0eeb800
https://gist.github.com/2a2cc7eb68cda96b73f1ff5a23316f04
I am not able to request a quest from the senators. Also they do not exist on my screen. I was using runtime GC before so that may have something to do with the issue.
Had the same issue as dallasbeek, no events spawning, with tons of errors in the log. Narrowed it down to compatibility issue with VFE - Vikings. The ScorpionRaid is trying to check dogs for WeaponTags.
Good afternoon. I am running a minimal set up in order to test some patching operations and cross-compatibility with the Ancient Rim series of Mods, among some personal content yet to be published. For some reason, when I right-click on certain Faction Bases and Caravaneers (but not others) and trade with them, the menu doesn't come up and I get the errors above. If I try to force the menu again, it is completely blank.
There is no pattern as to which Faction Bases and Caravaneers fail.
This is my Hugs Library Log: https://gist.github.com/f1eae22684ea323ac5ed38081b5e69a6 .
So, I don't seem to have any issues having access to the research to get stonecutting but I did notice that my Tyrian farm is stuck at 30 days. I used Devmode to reset it and tried again and it's been another quadrum at 30 days.
Is there something I am missing? Is there a temperature requirement? I'm in a temperate forest with 40/60 growing days. Just passed my colony's first year.
Tyrian farm also stuck at 30
I couldn't harvest honey from the viking mod
Attempting to make beacon results in a small explosion and the structure destroyed
https://gist.github.com/95ad08ebc47d7956a0e50ea018900f52
Scorpion turret is not meant to consume durability with shots... Weapons don't, why would a scorpion? It's essentially a crossbow you can place down.
https://gist.github.com/HugsLibRecordKeeper/a3cce4d4c6498317b3b0b1bdbbfc2507
The mental break modification still works from the armor, but it seems to be causing a ton of unusual lag at fast speed with so many pawns causing that. I hope it's a bug and not something related to playing without Ideology DLC.? THANKS!
Edit: apparently this might be the pain threshold effect granted to pawns near those wearing legionnaire armor. It is rather unfortunate if that specific feature requires IDEOLOGY to function properly? A bit strange however, either way removing VFEC_CenturionArmorBuff with Cherry Picker "fixed" this issue. Thanks for great mods :D
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.ChildRelationUtility:ChanceOfBecomingChildOf (Verse.Pawn,Verse.Pawn,Verse.Pawn,System.Nullable`1<Verse.PawnGenerationRequest>,System.Nullable`1<Verse.PawnGenerationRequest>,System.Nullable`1<Verse.PawnGenerationRequest>)
RimWorld.PawnRelationWorker_Child:GenerationChance (Verse.Pawn,Verse.Pawn,Verse.PawnGenerationRequest)
Verse.PawnGenerator/<>c__DisplayClass38_0:<GeneratePawnRelations>b__1 (Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>)
Verse.GenCollection:RandomElementByWeightWithDefault<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>> (System.Collections.Generic.IEnumerable`1<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>>,System.Func`2<Verse.Pair`2<Verse.Pawn, RimWorld.PawnRelationDef>, single>,single)
Verse.PawnGenerator:GeneratePawnRelations (Verse.Pawn,Verse.PawnGenerationRequest&)
Verse.PawnGenerator:TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateOrRedressPawnInternal_Patch1 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch1 (Verse.PawnGenerationRequest)
VFEC.Senators.WorldComponent_Senators:GenerateSenator (RimWorld.Faction)
VFEC.Senators.WorldComponent_Senators/<>c__DisplayClass11_0:<CheckInit>b__0 (System.ValueTuple`2<bool, bool>)
System.Linq.Enumerable/SelectIPartitionIterator`2<System.ValueTuple`2<bool, bool>, VFEC.Senators.SenatorInfo>:ToList ()
System.Linq.Enumerable:ToList<VFEC.Senators.SenatorInfo> (System.Collections.Generic.IEnumerable`1<VFEC.Senators.SenatorInfo>)
VFEC.Senators.WorldComponent_Senators:CheckInit ()
VFEC.Senators.WorldComponent_Senators:InitFromZero ()
VFEC.Senators.DebugActionsSenators:RegenerateSenators ()
Verse.Dialog_DebugOptionLister:DebugAction (string,System.Action,bool)
Verse.Dialog_DebugActionsMenu:DoListingItems ()
Verse.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
https://gist.github.com/4f05c384bd26ea5b905ddeb61cc0b5b8
https://gist.github.com/4692220ed7ef910392c45fe5e97e502c
https://gist.github.com/76d08e7f1831df9cdcad831297f7e2bc