Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Zedmulate Edition
tommy.duke 1 Aug, 2022 @ 9:28am
bugs
all players and zombies lose clothing/equipment after death
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Showing 1-9 of 9 comments
erikem  [developer] 29 Oct, 2022 @ 8:41am 
This is a feature, not a bug
tommy.duke 29 Oct, 2022 @ 2:34pm 
Originally posted by erikem:
This is a feature, not a bug
why is that a feature? clothes dont just evaporate after being stabbed in the head lol now fire understandable
Charming Dazz 18 Nov, 2022 @ 4:02pm 
Exception (v171): MissingMethodException: single Character.ApplyBloodLoss(single,single,UnityEngine.Vector3,UnityEngine.Vector3,Bone,UnityEngine.Vector3,CauseOfDeath,Character) SIS_Extended_Effects_Framework_Processor.ProcessInstantEffect (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlockEffect Effect, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectsBlockEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectWithRadiusCheckEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy, System.Boolean AoEAroundTarget) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch.Postfix (Equipment __instance, PlayerRecord playerRecord, Character character, TileObject carrier) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
DMD<>?47833344.Equipment.OnUsedFromInfoScreen_Patch2 (Equipment this, PlayerRecord playerRecord, Character character, TileObject carrier) (at <5a906d5d031144599e68b3ca684002b7>:0)
Session.ProcessInputAction (PlayerRecord playerRecord, InputAction action) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1734)
Session.ProcessInputFrame (PartyMember partyMember, InputFrame inputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1372)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1068)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1704)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
Got this after feeding a survivor a potion of healing
some walls r invisible
they just cut off and continue whenever they want
tommy.duke 10 Aug, 2023 @ 12:55pm 
Exception (v189): MissingMethodException: single Character.ApplyBloodLoss(single,single,UnityEngine.Vector3,UnityEngine.Vector3,Bone,UnityEngine.Vector3,CauseOfDeath,Character) SIS_Extended_Effects_Framework_Processor.ProcessInstantEffect (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlockEffect Effect, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectsBlockEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
SIS_Extended_Effects_Framework_Processor.ApplyAnyEffectWithRadiusCheckEntryPoint (Character Character, SIS_Extended_Effects_Framework_SettingsEffectBlock EffectBlock, Character Target, Character CausedBy, System.Boolean AoEAroundTarget) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch.Postfix (Equipment __instance, PlayerRecord playerRecord, Character character, TileObject carrier) (at <33f8ea38bc1641778fec2a8fb1267229>:0)
DMD<>?-775378944.Equipment.OnUsedFromInfoScreen_Patch2 (Equipment this, PlayerRecord playerRecord, Character character, TileObject carrier) (at <dc716a0486c84851b1dccdc4bdcf1dbd>:0)
Session.ProcessInputAction (PlayerRecord playerRecord, InputAction action) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:2063)
Session.ProcessInputFrame (PartyMember partyMember, InputFrame inputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1677)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1372)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1745)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:141)
Originally posted by Jack the Jukebox | Requests ✓:
some walls r invisible
I am having this issue too, was there a fix?
Originally posted by JMoore39:
Originally posted by Jack the Jukebox | Requests ✓:
some walls r invisible
I am having this issue too, was there a fix?
Not that I've seen some mods just are not updated properly or accordingly
Bleujour 17 Mar @ 5:17am 
I've also got the invisible walls too. Mainly on the diagonals but occasional there's a gap in the straight sections.
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