Total War: WARHAMMER III

Total War: WARHAMMER III

Cpecific's Skill Queue (+win64)
Cpecific  [developer] 5 Apr, 2022 @ 8:37am
Compatibility
Without memreader, this mod requires to be compatible with mods, that alter "character_experience_skill_tiers_tables".
If you want to add compatibility, simply copy (from RPFM) your changes from "db/character_experience_skill_tiers_tables/yourfile" to "script/compatibility/db/character_experience_skill_tiers_tables/yourfile.lua" either as (contents of the file are inside tick marks ` `)
• `return "row_0\
row_1\
row_2"`, where each db row is on new line and preceded with backslash (columns are separated by tabs).
• `return {
{'general', 40, 'wh3_main_chaos', false, false, 140800, 1},
{'general', 4, '', false, false, 7000, 1},
}` same as above, but you'd need to do a little bit extra work to manually convert all data into lua tables
Last edited by Cpecific; 5 Apr, 2022 @ 8:43am
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Showing 1-10 of 10 comments
Lycia Pintella 15 May, 2023 @ 12:45pm 
Finally got around to testing this with only memreader, character reskill, and this mod enabled and this issue was still persisting:

I notice that I am unable to queue more than nine skills with Alshua's Ellyrion mod, testing on an Ellryion Princess recruited on turn one as Yvresse. Even if those skills complete, I still can't queue a new skill.

Do you have any general advice as to how to troubleshoot this? I love both mods and I'd like them to work. If I can figure out how to fix it with any advice I will send the changes to Alshua for inclusion.

I opened up a discussion on Alshua's page at: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2965870624/3820783808428621482/
Last edited by Lycia Pintella; 15 May, 2023 @ 12:47pm
Lycia Pintella 16 May, 2023 @ 5:41am 
Finally narrowed it down some. I can queue as much as I want until I click on any of the "dedicated to (god)" skills, then I'm frozen out of selecting new skills. I had to clear my queue, exit character screen, go back in, and then I could try again until I clicked any dedication skill.

https://youtu.be/o3kziZZUsv8
Cpecific  [developer] 16 May, 2023 @ 6:09am 
fixed (I guess)
Lycia Pintella 16 May, 2023 @ 7:09am 
Thanks a ton for taking a look at that. This might be the single most essential mod in the workshop IMO, and I'm glad you keep it running it great shape!
Lycia Pintella 16 May, 2023 @ 7:28am 
So that did change what I am seeing. I still can't select new skills after I click on a dedication skill (and the dedication skill is not added to the queue), however I can save my queue, click add new skill, and add any other skill aside from the dedication skill. So it's like 75% fixed in my estimation.
Cpecific  [developer] 16 May, 2023 @ 8:21am 
fixed (hopefully)
Lycia Pintella 16 May, 2023 @ 6:54pm 
It works now! Thanks again.
totoro0924 30 Nov, 2024 @ 2:50am 
not work with Mixu's Mousillon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2985441419

Skill queue ui automatically expand with transparent
so can't click skill in the right side edge of screen
Last edited by totoro0924; 30 Nov, 2024 @ 2:50am
Lycia Pintella 5 Dec, 2024 @ 7:30am 
When I use this mod with Agent Hero Forever - The Green Knight, the skill ui on the right is forced open (the close button doesn't work on it), but I can't queue any skills. Any possible compatibility workaround?
WhY 17 Dec, 2024 @ 2:44pm 
I'm a complete noob to modding in general, so I needed to figure out how to apply the changes Cpecific mentioned.

You'll need
- RPFM (see here for setup guide https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies )
- Warhammer 2MM ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399787504 )
- This will let you create a copy of Cpecific's mod, so that when they update the mod, your copy that you use doesn't get overwritten (I think that's how it will work, comment if that's wrong). It also lets you open mods up in RPFM without having to hunt them down manually, which is the main reason it's super useful for this.
- A text editor with find and replace function (e.g. VSCode)


Steps (Assuming setup has been done):
1. Create a copy of Cpecific's mod using Warhammer 2MM
2. Use Warhammer 2MM to open your skill level mod using RPFM, and copy the changes from "db/character_experience_skill_tiers_tables/yourfile"; using control+a and control+c worked for me, even though it was shown in a table format in RPFM.
3. Open the copy of Cpecific's mod using RPFM, go to the lua file at "script/compatibility/db/character_experience_skill_tiers_tables/data__.lua"
4. Use text editor to update the code copied from the skill level mod so that it's in the correct format Cpecific mentioned; Find and Replace is highly useful for this.
5. Replace the code in data__.lua
6. Save the pack file in RPFM, update loaded mods in Warhammer 2MM, and confirm that it's working.


Please let me know if I got something wrong; thanks!
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