Escape Simulator

Escape Simulator

It's All Led Up To This
 This topic has been pinned, so it's probably important
Robin  [developer] 10 Apr, 2022 @ 1:40pm
HINTS AND WALKTHROUGH
WALKTHROUGH






KINGBALL

There is a coin on the floor behind the machine
Place the coin in the machine
Pick up the ball
Place the keyball in the door in back of the machine







ALIEN INVASION

Use the joystick to shoot the aliens
You can move from side to side and rotate left and right with the two red buttons
If its too difficult, you can skip
A UFO will descend down. Step into its green beam of light








THE HAUNTED MANSION

Press the turquoise power button to turn on the computer
Pick up the floppy disk next to the computer
Insert the floppy disk
Click the red welcome screen to start
Click the doormat and pick up the key.
Click the key in your inventory and then the door to enter the house
Go right to the kitchen. Note the frying pans on the wall.
Go left to the parlour. Note the clock on the mantlepiece.
Use the positioning of the pans in the kitchen to enter a time on the clock
The pans are positioned from 1 down to 5, based on the ruler markers next to them
Enter 4:35 on the mantlepiece clock
A code is revealed. Enter the code on the attic door
The code is - brown black red white black red -
Enter this code on the attic door
A door appears behind you in the game world. Open it and go through








THE MYSTERIOUS BEDROOM


Search the drawers to your right. Take the red jewel from the top drawer
Place the jewel in the device on the desk
This device is an imager. The last image is of note
The last image shows you the dresser drawers in the correct position
Open the drawers from top to bottom: OPEN, CLOSED, OPEN, OPEN
When the dresser drawers are correctly opened, the left drawer of the desk under the imager opens
Take the pink paper from the drawer.
Place it in the book on the pedestal
Click on the world orb to teleport








LEGEND OF THE HYLANDER

Cross the bridge, and note the locked door in front of you with the symbols and jewels
There is a locked chest on a cliff to your right
As you enter the chamber to your left, notice the fairies will fly away as you approach
Observe the colors of the fairies
Observe where the colored fairies come from before flying away
The colored fairies come from the pressure plates from left to right: red, blue, purple, green
There are blocks with faces on them in this chamber
These fairy colors and block faces correspond to the colored jewels and faces on the locked door.
On the locked door image, follow the colored line from face to jewel to connect them
Place the blocks on the pressure plates as follows:

RED - Serene face BLUE - Smiling devilish gargoyle PURPLE - Tongue sticking out face GREEN - Old man derpy face

A chest appears behind you. Unlock it to get a lever.
Use the lever to rotate the bridge once and go to the locked door.
YOU CAN ONLY ROTATE THE BRIDGE WHEN ALL PLAYERS ARE AWAY FROM IT.
Use the lever again next to the locked door: you cannot access the bridge anymore...
Instead enter the hallway beside you, and use the lever to open the door back to the chamber
Use the lever once more near the chamber entrance, then go back through the hallway to get back to the locked door.
Cross the bridge to open the chest. Use the key on the locked door.









QUIET MOUNTAIN
There are seven blocks here with seven deadly sins
They must be linked and placed on the seven corresponding paintings.
If you are unfamiliar with these words, then use the blue hint button to get a synonym which will help you
ANSWERS:

LUST - Couple holding hands
WRATH - Moustachioed man raising his hand in anger
GLUTTONY - Drunken woman falling asleep at her chair
SLOTH - Two young girls sitting on the carpet
ENVY - Woman watches a couple from around the corner
GREED - Old man counts his money
PRIDE - Young lady looks in the mirror


Place the tablets. A siren will go off. Exit through the doors.








THE SIMULATED

Your stove is on fire. There's also a graveyard next to your pool because apparently you're a maniac.
There is an empty door frame. A door could go there.
Look at the computer on the wall. In the buy menu, the only item for sale is a door, for 875$, but... YOU'RE BROKE
Go to the sell menu. Start selling your stuff around your house by clicking on it.
You should have enough to buy the door now
Go to the buy menu and buy the door.
Place it in the door frame and go through it








PORTHOLE

Standing on the heart shaped pressure plate opens the door with yummy cake behind it
But you can't get there with those dang red eyeballs!
Pressing the heart shaped button on the console drops a ball down from the ceiling.
What could that ball dropping do to help you?
Use the arrows on the console to position the ball drop to hit the red eyeballs on the head
Pick up the BFF ball. What else could this do?
This ball can also be used on the pressure plate.
Place the BFF ball on the pressure plate and go through the door
Once ALL players are assembled near the cake, you will teleport to the next room.








PROFESSOR PUZZLE

Press start to begin
You must move one matchstick to make the equation correct.

HELP WITH LOGIC REASONING

If you were to either add or remove 1 stick from each number, what numbers could you form?
Example: If you remove the middle stick from the 8, it becomes a 0. If you were to add one stick to the upper left of the 3, it would become a 9. What other numbers can you make?
The final solution will change two numbers by removing the stick from one and adding it to the other, and will also make the equation true.
This stick will come from the 8 and go to the 0
SOLUTION
9+3-4=8

EDIT: THERE ARE NOW THREE ACCEPTED SOLUTIONS TO THIS PUZZLE:

https://i.imgur.com/77NdS74.png
https://i.imgur.com/9h2HNz1.png
https://i.imgur.com/qU8U8VY.png


Note:If none of these solutions are working, make sure all matchsticks are removed from your inventory (ie placed on the floor) and click the reset button.






THE CHAMBER



This safe needs three keys, which will come from the three puzzles on the sides

DOTS PUZZLE
Rotate the four lenses. When correctly placed, they will show you the correct numbers for each color
PARTIAL SOLUTION:
Blue = 7
FULL SOLUTION

Green = 2 Blue=7
Red=5 Yellow=3



SYMBOLS PUZZLE

This will require a little math, but not as much as you would think!

HELP WITH LOGIC REASONING

Start with the last equation. 3 times something = 27.
Is it 1? (1x1x1=1) no... Is it 2? (2x2x2=8)? no...
3x3x3=27 - So the skull is 3

Go to the middle equation.
We know the skull is 3 now, so the equation is 3 x HEART x HEART x HEART = 24
Using basic algebra, you can divide both sides of the "=" by 3

IE: 3 x HEART x HEART x HEART = 24 = HEART x HEART x HEART = 8 _________________________ _____ 3 3


So determine the heart like we did with the skull.... does 8 = 1x1x1? does 8 = 2x2x2?
The heart = 2

Finally the top equation, which we now know is 3x2xMOONxMOON=96
Using algebra again, we can divide 96 by 3 and by 2 (so 12) to remove them from either side of the "="
Which gives you MOONxMOON=16
What is the square root of 16?
MOON = 4

ANSWER
MOON 4
SKULL 3
HEART 2



PAINTING PUZZLE

This puzzle is pretty forgiving as far as placement. You do not need to be super precise.
If you are having trouble, the hint button will give you the final image

WHERE THE PIECES GO
DIAL 1 middle left DIAL 2 top left
DIAL 3 bottom left DIAL 4 top right
DIAL 5 bottom right DIAL 6 middle right


Use the three keys to unlock the safe. Take the key from the safe and go through the door.






FINAL ROOM
Click the RetroVM icon on the desktop monitor






THANKS FOR PLAYING!
Last edited by Robin; 15 Apr, 2022 @ 10:12am