Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 10:02am
Hag Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.




Forbidden Fens
  • Cooldown 31 -> 35
  • Wind-cost 5 -> 8 (6 -> 9)
  • Duration 24 -> 40 (21 -> 40)
  • The spell can now be attached to units.
  • Added melee def buff/debuff +/- 12

Vengeance of spirits
  • Cooldown 38 -> 30
  • Wind-cost 12 -> 10 (8 -> 11)
  • Duration 11 -> 17
  • Overcast now heals (like earth blood) "DOES NOT CAUSE SELFDAMAGE" ignore what the tooltip says.

Curse/Blessing of the Ancient Witch
  • Cooldown 27 -> 30 (24 -> 30)
  • Wind-cost 15 -> 10 (15 -> 11)
  • Duration 27 -> 35 (24 -> 35)
  • Spread radius 30 -> 50

Malediction of Madness
  • Cooldown 46 - >35
  • Wind-cost 16 -> 11 (16 -> 12)
  • Duration 15 -> 35 (43 -> 35)
  • Both casts are AOE now. Effect lowered by ~half.

Blessed/Cursed Cauldron
  • Cooldown 18 -> 30
  • Wind-cost 18 -> 14 (22 -> 19)
  • Damage up by a small amount.

Witchbrew
  • Wind-cost 6 -> 7 (6 -> 9)
  • Damage 23 -> 28
  • Overcast is now a buff for 20 melee atk and def. Slightly larger range.
Last edited by Rosalina; 6 Apr @ 11:58am