Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 10:03am
Dwarf Runes
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Wrath & Ruin
  • Cooldown 120 -> 80 (180 -> 120)
  • Damage (10 -> 15)
  • Damage AP 10 -> 15 (20 -> 25)

Negation
  • Cooldown 120 -> 80 (180 -> 120)

Oath & Steel
  • Cooldown 120 -> 80 (180 -> 120)
  • Duration 30 -> 44
  • Melee-def +10 (+20)
  • Only Overcast is Aoe

Slowness
  • Cooldown 120 -> 80 (180 -> 120)
  • Slow debuff (-60% -> -45%)
  • Overcast is Aoe

Speed
  • Cooldown 120 -> 80 (180 -> 120)
  • Duration 30 -> 40
  • Only Overcast is AOE
  • Range buff +20%

Breaking
  • Cooldown 120 -> 80 (180 -> 120)
  • Duration 33 -> 55
  • Overcast is Aoe