Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 10:04am
Hashut Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Hell Hammer
  • Wind-cost 16 -> 11 (22 -> 16)
  • Damage 24 -> 22
  • Damage Ap 24 -> 26 (24 -> 28)

Flames of Azgorh
  • Cooldown 52 -> 50
  • Wind-cost 18 -> 12 (26 -> 18)
  • Projectiles 30 -> 35 (60 -> 65)

Ash Storm
  • Cooldown 37 -> 28
  • Wind-cost 10 -> 8 (14 -> 12)
  • Duration 32 -> 45 (48 -> 60)
  • Meele Debuff -20% (-35%)

Curse of Hashut
  • Cooldown 38 -> 28
  • Wind-cost 11 -> 7 (16 -> 11)
  • Damage 67 -> 98 (67 -> 98)

Dark Subjugation
  • Cooldown 31 -> 30
  • Duration 17 -> 50 (35 -> 50)
  • Overcast is AOE

Burning Wrath
  • Cooldown 30 -> 25
  • Wind-cost 6 -> 5 (10 -> 9)
  • Detonation 3 -> 6 ( 6 -> 10)
  • Damage 144 -> 35
  • Damage AP (72 -> 20)