Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 10:04am
Little Waaagh Magic
Note
  • Almost all Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (If possible)
  • Duration and Effect will be the same for Normal and overcast.

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Sneaky Stabbin
  • Cooldown 28 -> 35
  • Wind-cost 4 -> 7
  • Buff Atk 24 -> 20
  • Buff AP 25% -> 20%
    Is AOE Now

Vindictive Glare
  • Cooldown 29 -> 25
  • Damage 65 -> 100 (25 -> 35)
  • Damage AP 35 -> 76 (65 -> 100)
  • Bonus vs Large 44 -> 66
  • Detonation radius 1 -> 2

Itchy Nuisance
  • Cooldown 44 -> 38
  • Duration 25 -> 35

Gork'll Fix It
  • Cooldown 43 -> 35
  • Duration 24 -> 38
  • Armour -20 effect added

Night Shroud
  • Cooldown 48 -> 35
  • Meele def 0 -> 10 (0 -> 20)

Curse of Da Bad Moon
  • Cooldown 47 -> 50
  • Wind-cost 11 -> 10 (16 -> 15)
  • Damage AP 0 -> 4 ( 0 -> 4)