Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 10:05am
Big Waaagh Magic
Note
  • Almost all Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (If possible)
  • Duration and Effect will be the same for Normal and overcast.

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.




Eadbutt
  • Cooldown 45 -> 37

Brain Bursta
  • Cooldown 31 -> 30
  • Wind-cost 7 -> 5 (10 -> 9)
  • Damage (23 -> 28)
  • Damage AP 0 -> 5

Ere We Go
  • Cooldown 47 -> 35
  • Wind-cost 11 -> 12
  • Duration 38 -> 45
  • Meele ATK 40 -> 24
  • Meele Def 0 -> 24

Fists of Gork
  • Cooldown 42 -> 35
  • Duration 35 -> 45

Foot of Gork
  • Cooldown 54 -> 50
  • Wind-cost 18 -> 16 (26 -> 20)
  • Damage 32 -> 36 (48 -> 54)
  • Damage AP 16 -> 18 (24 -> 28)

Gaze of Mork
  • Damage 350 -> 400 (700 -> 750)