Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 10:05am
Wild Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Viletide
  • Cooldown 31 -> 45
  • Wind-cost 9 -> 11 (13 -> 15)
  • Damage 23 -> 45 (23 -> 65)
  • Damage AP 0 -> 22 (11 -> 32)

Savage Domination
  • Cooldown 48 -> 38
  • Wind-cost 18 -> 13
  • Uses +1

Mantle of Ghorok
  • Cooldown 47 -> 30
  • Wind-cost 12 -> 8 (20 -> 14)
  • Duration 26 -> 50

Bray Scream
  • Cooldown 29 -> 25
  • Damage 0 -> 18 (18 -> 33)
  • Damage AP 16 -> 6 (24 -> 9)

Devolve
  • Duration 20 -> 45
  • Cooldown 30 -> 28

Traitor Kin
  • Cooldown 39 -> 34
  • Wind-cost 11 -> 8 18 -> 15
  • Damage 67 -> 69 133 -> 138