Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 10:05am
Plague Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Plague rash
  • Duration 5 -> 8

Pestilent Breath
  • Cooldown 32 -> 25
  • Wind-cost 8 -> 5 (11 -> 8)
  • Damage 20 -> 18 (24 -> 33)
  • Damage AP 0 -> 6 (0 -> 9)

Bless with Filth
  • Duration 22 -> 7 (44 -> 14)
  • Wind-cost 4 -> 6 ( 7 -> 10)
  • This Heals now, like Earth Blood.

Pestilent_birth
  • Cooldown 48 -> 40
  • Wind-cost 16 -> 12
  • Uses +1

Plague
  • Wind-cost 11 -> 9 (16 - >14)
  • Damage AP 8 -> 10 (12 -> 14)

Vermintide
  • Cooldown 41 -> 33
  • Uses +2
Wither
  • Cooldown 37 -> 33
  • Wind-cost 6 -> 5 (10 -> 8)
  • Armour debuff 30 -> 60
  • Melee debuff 10