Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 12:52pm
Deep Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Kiss of the Deep
  • Duration 4 -> 5

Tidecal
  • Cooldown 32 -> 25
  • Damage 20 -> 18 (20 -> 33)
  • Damage AP 0 -> 6 (10 -> 9)

Denizen's of the Deep
  • Cooldown 43 -> 36
  • Wind-cost 12 -> 10
  • Number uses 2 -> 3

Spiteful Shot
  • Cooldown 28 -> 25
  • Duration 36 -> 50 (72 -> 52)
  • Range +20%
  • Overcast is AOE

Vangheist's Revenge
  • Cooldown 54 -> 50
  • Wind-cost 16 -> 10 (22 -> 16)
  • Damage Ap 72 -> 78 (108 -> 116)

Fog of the Damned
  • Cooldown 44 -> 35
  • Wind-cost 8 -> 6 (11 -> 9)
  • Duration 35 -> 45
  • Meele Def/Atk -20 instead of just atk
Kraken's Pull
  • Cooldown 49 -> 30
  • Wind-cost 15 -> 10 (20 -> 15)
  • Damage AP 4 -> 6
  • Damage 0 -> 2
  • Speed -55 -> -75