Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 1:36pm
Light Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Exorcism
  • Duration 11 -> 15
  • Moral 4 -> 6
  • Melee Def 0 -> 5

Shems Burning Gaze
  • Cooldown 30 -> 26
  • Damage 20 -> 25 40 -> 50
  • Damage AP 45 -> 50 90 -> 100

Banishment
  • Cooldown 54 -> 40
  • Wind-cost 17 -> 10 (24 -> 15)
  • Damage AP 7 -> 9
  • Damage 0 -> 4 ( 7 -> 12)

Pha's Protection
  • Cooldown 29 -> 25
  • Wind-cost (10 -> 8)
  • Duration 22 -> 50

Bironas Timewarp
  • Cooldown 47 -> 35
  • Wind-cost 11 -> 6 14 -> 9
  • Melee Atk 24 -> 34

Light of Battle
  • Cooldown 43 -> 33
  • Wind-cost 7 -> 6 (11-> 10)
  • Duration 22 -> 50 (44 -> 50)
Net of Toktok
  • Wind-cost 9 -> 7 (18 -> 12)
  • Cooldown 38 -> 33