Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 1:40pm
Nehekhara Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.




Skullstorm
  • Wind-cost 11 -> 10 (17 -> 15)
  • Damage AP 0 -> 3 ( 0 -> 5)

Cursed Blade
  • Cooldown 28 -> 25
  • Wind-cost 3 -> 5 ( 5 -> 9)
  • Duration 25 -> 40
  • Added Bonus vs Large +16 to Normal cast.

Restless Dead
  • Duration 6 -> 9

Protection
  • Phys.Res. 40 -> 25
  • Duration 18 -> 40 (36 -> 40)

Righteous Smiting
  • Cooldown 43 -> 35
  • Duration 32 -> 35
  • Reload buff added to normal cast

Desiccation
  • Cooldown 51 -> 45
  • Wind-cost 15 -> 10 (21 -> 16)
  • Melee Atk for normal cast -20 -> -40
  • Normal cast is single target.
Vengeance
  • Cooldown 38 -> 35
  • Damage 5 -> 7