Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 1:40pm
Dark Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Chillwind
  • Cooldown 29 -> 25
  • Damage AP 16 -> 20 (16 -> 26)
  • Damage 0 -> 10 ( 0 -> 14)

Spiteful Conjuration
  • Duration 18 -> 15
  • Melee defence -15

Bladewind
  • Cooldown 38 -> 50
  • Wind-cost 11 -> 10
  • Damage 14 -> 16 (14 -> 18)
  • Damage AP 4 -> 8 ( 4 -> 10)
  • Mov.Speed 4 -> 3 ( 3 -> 2)

Soul STealer
  • Cooldown 54 -> 50
  • Wind-cost 16 -> 13
  • Heal 0.01 -> 0.012

Doombolt
  • Wind-cost 11 -> 8 (16 -> 13)
  • Cooldown 47 -> 32
  • Damage AP 132 -> 168

Word of Pain
  • Cooldown 44 -> 30
  • Wind-cost 8 -> 5 (12 -> 8)
  • Duration 40 -> 50
  • Meele-Atk -40 -> -20
  • Meele-Def -20
Power of Darkness
  • Self Damage 33 -> 26