Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 5:59pm
High Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Fiery Convocation
  • Cooldown 52 -> 50
  • Wind-cost 15 -> 11 (22 -> 16)
  • Damage AP 35 -> 40 (60 -> 65)

Shield of Saphery
  • Duration 8 -> 12

Apotheosis
  • Cooldown 29 -> 20
  • Overcast is AOE
  • Heal 0.008 -> 0.01

Arcane Unforging
  • Cooldown 52 -> 38
  • Wind-cost 16 -> 7 (20 -> 9)
  • Damage 67 -> 73 (67 -> 81)

Hand of Glory
  • Cooldown 28 -> 23
  • Wind-cost 4 -> 6 (6 -> 9)
  • Duration 29 -> 50
  • Overcats is Aoe
  • Changed Meele Attack Buff to Range 25% (45%)

Soul Quench
  • Cooldown 43 -> 30
  • Wind-cost 7 -> 10 (11 -> 14)
  • Dotonation Range 5 -> 10 (8 -> 15)
  • Damage 180 -> 22 (306 -> 36)
  • Damage AP 0 -> 54 ( 0 -> 72)
Tempest
  • Cooldown 37 -> 30 (44 -> 30)
  • Wind-cost 10 -> 6 (17 -> 10)
  • Duration (15 -> 18)
  • Damage 67 -> 115 (133 -> 195)
  • Speed debuff 90%