Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 6:00pm
Skaven Ruin Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Warp Lightning
  • Wind-cost (11 -> 10)
  • Damage AP 24 -> 22
  • Projectiles 5 -> 6 (10 -> 12)

Musk of Fear
  • Duration 8 -> 12

Howling Warpgale
  • Cooldown 30 -> 20 (30 -> 25)
  • Wind-cost 5 -> 4 (9 -> 8)
  • Duration 14 -> 28

Death Frenzy
  • Cooldown 43 -> 32
  • Wind-cost 6 -> 5 12 -> 10
  • Duration 28 -> 50
  • Bound +2
  • Melee buff 24 -> 34

Scorch
  • Cooldown 44 -> 40
  • Wind-cost 7 -> 6 11 -> 9
  • Damage AP 0 -> 10 0 -> 18
  • Damage 36 -> 26

Cracks Call
  • Cooldown 52 -> 50
  • Wind-cost 15 -> 8 (20 -> 13)
  • Damage 0 -> 10 (35 -> 40)
  • Damage AP 35 -> 35 (35 -> 40)

    Flensing Ruin
    • Cooldown 52 -> 38
    • Wind-cost 14 -> 7 (20 -> 12)
    • Duration 24 -> 66 (38 -> 66)
    • Damage 133 -> 66
    • Amour -30 -> -50