Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 6:00pm
Eshin Stealth Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Skitterleap
  • Cooldown 29 -> 25
  • Speed-mult 25 -> 45
  • Duration 25 -> 40
  • Range 35 -> 45

Warp Stars
  • Cooldown 28 -> 23
  • Damage 30 -> 45
  • Damage AP 45 -> 60

Armour of Darkness
  • Cooldown 49 -> 36
  • Wind-cost 7 -> 5 (11 -> 8)
  • Duration 33 -> 53
  • Add melee defence +15

Veil of Shadows
  • Cooldown 38 -> 40
  • Wind-cost (10 -> 13)
  • Damage 0 -> 1 (0 -> 2)
  • Melee stats -10 (-20)
  • Debuff Duration 22 -> 45

Brittle Bone
  • Cooldown 47 -> 35
  • Wind-cost 11 -> 7 (18 -> 12)
  • Duration 39 -> 50

Black Whirlwind
  • Cooldown 47 -> 50
  • Wind-cost 15 -> 10 (20 -> 15)
  • Damage AP 3 -> 4 (4 -> 8)

    Toxin Rain
    • Duration 8 -> 12