Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 26 Mar @ 6:00pm
Tzeentch Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.




Blue Fire of Tzeentch
    Already in a good spot. Outright OP as AI with 8 birds at once.

Pink Fire of Tzeentch
  • Damage AP 0 -> 6 (0 -> 6)


Treason of Tzeentch
  • Duration 20 -> 40
  • normal cast is single target
  • added attack debuff on normal cast

Glean Magic
  • No

Tzeentch's Firestorm
  • Cooldown 51 -> 50
  • Wind-cost 15 -> 13 (20 -> 18)

Infernal Gateway
  • Cooldown 54-> 50
  • Wind-cost 18 -> 15 (24 -> 19)