Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 11:58am
Better Great Maw Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.




The Maw
  • Cooldown 54 -> 50
  • Wind-cost 20 -> 14 (26 -> 19)
  • Damage 32 -> 40 (48 -> 60)
  • Damage AP 16 -> 20 (24 -> 28)

Bonecrusher
  • Cooldown 43 -> 25
  • Wind-coost 10 -> 7 (15 -> 11)
  • Damage 32 -> 25 (32 -> 25)
  • Damage AP 32 -> 0 (64 -> 11)
  • Range 8 -> 13

Braingobbler
  • Cooldown 28 -> 25
  • Duration 18 -> 45

Bullgorger
  • Duration 17 -> 40
  • Cooldown 29 -> 32
  • Wind-cost 4 -> 6 ( 7 -> 10)

Toothcracker
  • Missile Def 22 -> 28
  • Duration 35 -> 60
  • Cooldown 44 -> 38

Trollguts
  • Upgraded is AOE of 35
  • Cooldown 52 -> 26
  • Duration 35 -> 14 (70 -> 14)
  • Heal 0.008 -> 0.010
  • Wind-cost 16 -> 8 (26 -> 13)
    Is now like earth blood for now.