Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 11:59am
Better Fire Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Flame Storm
  • Wind-cost 12 -> 8 (20 -> 15)
  • Damage 11 -> 14 (16 -> 19)
  • Damage AP 6 -> 8 ( 6 -> 10)
  • Duration (55 -> 27)

Burning Head
  • Cooldown 37 -> 40
  • Wind-cost 10 -> 8 (16 -> 12)
  • Damage 20 -> 24 (30 -> 36)
  • AP damage 0 -> 4 (0 -> 6)
  • Speed 4 -> 4
  • Moves straight now.

Fire Ball
  • Blast radius 3 -> 6 (6 -> 10)
  • Damage 144 -> 50 (AP -> 35)
  • Cooldown 29 -> 20
  • Wind-cost 5 -> 5 ( 9 -> 8)

Flaming sword of Rhuin
  • Cooldown 44 -> 30
  • Duration 28 -> 50
  • Melee Buff 1.3 -> 1.5
  • Missile Buff 1.25 -> 1.4
  • +15 Meele atk

Cascading Fire Cloak
  • Cooldown 28 -> 22
  • Duration 19 -> 50
  • Wind-cost 4 -> 8
  • AOE Now

Piercing Bolts of Burning
  • Cooldown 47 -> 30
  • Wind-cost 11 -> 8 (17 -> 12)
  • Projectiles 30 -> 50 (60 -> 80)
  • Damage 90 -> 110