Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:36pm
Better Tempest Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Hailstorm
  • Damage 30 -> 36

Gust of True Flight
  • Duration 36 -> 44

Swiftwing
  • Duration 26 -> 45
  • Cooldown 44 -> 38
  • Wind-cost 6 -> 5

Biting Wind
  • Damage 18 -> 20 (18 -> 20)
  • Cooldown 39 -> 40
  • Wind-cost 12 -> 10 (17 -> 15)
  • No randomness anymore

Blizzard
  • Cooldown 54 -> 50
  • Wind-cost 18 -> 14 (26 -> 19)

Hawks of Miska
  • Damage AP 0 -> 2 0 -> 3
  • Cooldown 49 -> 50
  • Wind-cost 13 -> 12 17 -> 16