Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:39pm
Better Ice Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Roiling Skies
  • Speed Debuff -25 -> -35

Chain Lightning
  • Damage Ap 11 -> 13
  • Wind-cost 14 -> 12

Comet of Casandora
  • Cooldown 49 -> 40
  • Wind-cost 13 -> 10 (20 -> 16)
  • Radius 20 -> 25
  • Damage AP 72 -> 80 (144->154)

Urannon's Thunderbolt
  • I wanted this spell to be great against large monsters.
  • Cooldown 42 -> 32
  • Radius 8 -> 4
  • Damage 96 ->380 (192->652)
  • Wind-up Time 4 -> 2

Wind Blast
  • Cooldown 32 -> 28
  • Damage (16 -> 22)
  • Damage AP 0 -> 4

Harmonic Convergence
  • Overcast is Aoe
  • Duration 22 -> 44
  • Wind-cost 6 -> 5

Curse of the Midnight Wind
  • Armour -30 -> -40
  • Duration 25 -> 50
  • Cooldown 38 -> 30
  • Wind-cost 8 -> 6 (14 -> 12)