Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:41pm
Better Nurgle Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Children of nurgle
  • Duration 4 -> 6

Curse of the Leper
  • Cooldown 43 -> 38
  • Wind-cost 8 -> 6
  • Reflection 14 -> 24
  • Overcast is AOE, same stat changes as normal cast.

Fleshy Abundance
  • Wind-cost 16 -> 10 (28 -> 20)
  • Cooldown 54 -> 35 (54 -> 35)

Miasma of Pestilence
  • Duration 21 -> 40
  • Charge-malus -40 -> -60
  • overcast is AOE

Rancid Visitations
  • Cooldown 43 -> 38
  • Wind-cost 16 -> 12 (24 -> 19)

Stream of Corruption
  • Damage 0 -> 8 (0 -> 12)
  • Cooldown 29 -> 26

Pestilent Pustule
  • Damage 32 -> 36 (48 -> 54)
  • Damage AP 16 -> 18 (24 -> 28)
  • Cooldown 49 -> 50
  • Wind-cost 13 -> 12