Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:42pm
Better Metal Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.




Searing Doom
  • Cooldown 30 -> 28
  • Damage AP 30 -> 33

Transmutation of Lead
  • Cooldown 47 -> 355
  • Wind-cost 11 -> 7 (16 -> 12)

Plague of Rust
  • Overcast is Aoe
  • Armour Debuff -30 -> -35
  • Duration 44 -> 50
  • Wind-cost ( 6 -> 8)

Glittering Robe
  • Duration 44 -> 50
  • Cooldown 42 -> 30
  • Wind-cost 6 -> 5 (12 -> 10)

Gehenna's Golden Hounds
  • Cooldown 45 -> 36
  • Damage 10 -> 13 (10 -> 13)
  • Damage AP 5 -> 6 ( 5 -> 6)

Final Transmutation
  • Cooldown 54 -> 50
  • Wind-cost 17 -> 12 (26 -> 20)
  • Damage 133->150

Metalshifting
  • Duration 13 -> 15
Last edited by Rosalina; 13 Apr @ 2:29pm