Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:46pm
Better Yang Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



  • Zhao Ming can use all his spells in Dragon form.

    Constellation of the Dragon
    • Damage 32 -> 36 (48 -> 54)
    • Damage AP 16 -> 18 (24 -> 28)
    • Cooldown 54 -> 50
    • Wind-cost 18 -> 12 (24 -> 18)

    Might of Heaven & Earth
    • Overcast is AOE now.
    • Cooldown 48 -> 30
    • Duration 36 -> 50
    • Wind-cost 11 -> 8 (20 -> 15)
    • Melee Atk (40 -> 24) !because it's aoe now!

    Stone Ground Stance
    • Cooldown 44 -> 35
    • Duration 24 -> 42
    • Wind-cost 8 -> 6 (12 -> 10)
    • AP +10

    Wall of Fire & Wind
    • Cooldown 43 -> 40
    • Wind-cost 7 -> 10 (11 -> 15)
    • Damage 12 -> 14 (12 -> 19)
    • Damage AP 0 -> 10 ( 6 -> 16)

    Dragon's Breath
    • Damage 21 -> 26 (42 -> 48)

    Jade Shield
    • Duration 11 -> 18
    • Cooldown 28 -> 30

    Strength of Yang
    • Is mapwide now.