Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:46pm
Better Slaanesh Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.




Lash of Slaanesh
  • Damage 12 -> 15 (24 -> 28)

Acquiescence
  • Overcats is AOE
  • Duration 25 -> 40

Pavane of Slaanesh
  • Damage 5 -> 7 ( 5 -> 7)
  • Cooldown 38 -> 32
  • Wind-cost 12 -> 10 (22 -> 18)

Hysterical Frenzy
  • Cooldown 43 -> 38
  • Wind-cost 8 -> 6
  • Duration 40

Slicing Shards
  • Cooldown 48 -> 50 (48 -> 50)
  • Projectiles 60 -> 70 (60 -> 70)
  • Wind-cost 12 -> 10 (18 -> 16)

Phantasmagoria
  • Duration 11 -> 13 (22 -> 26)
  • Cooldown 54 -> 40 (54 -> 40)
  • Wind-cost 14 -> 10 (22 -> 19)

Blissful Rapture
  • Meele Atk 12 -> 15
  • Moral 4 -> 6