Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:46pm
Better Yin Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.


  • Miao Ying can use all her spells in Dragon form.

    Blossom Wind
    • Cooldown 45 -> 40
    • Wind-cost 9 -> 10 (14 -> 15)
    • Damage AP 18 -> 20 (26 -> 32)
    • Speed 20 -> 16

    Talons of Night
    • Damage AP 5 -> 7 (10 -> 12)
    • Wind-cost 18 -> 13 (25 -> 18)

    Missile Mirror
    • Duration 18 -> 25 (36 -> 45)
    • Cooldown 44 -> 30 (44 -> 38)
    • Wind-cost 10 -> 8 (15 -> 13)
      I did not make this AOE because, it would just be broken to destroy the entire backline with one cheep spell.

    Ancestral Warriors
    • Cooldown 52 -> 44 (52 -> 44)
    • Number of uses 2 -> 3 ( 2 -> 3)
    • Wind-cost 16 -> 12 (22 -> 18)

    Cloak of Jet
    • Cooldown 28 -> 20
    • Duration 29 -> 50
    • Wind-cost 4 -> 6 (6 -> 8)
      Added 30% speed buff

    Storm of Shadows
    • Slow 25 -> 55
    • Duration 28 -> 45

    Power of Yin
    • Now Mapwide