Total War: WARHAMMER III

Total War: WARHAMMER III

Better magic collection 6.0
Rosalina  [developer] 6 Apr @ 12:46pm
Better Shadow Magic
Note

I wanted to re-balance all magic, mostly without changing core mechanics or effects.
Most Damaging spells of the same category but different lores, will have similar cost and damage.
Buffs and debuffs, generally regarded as waste of Winds, can have increased duration,
an increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.


Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is not changed.
If there are only brackets it means there is no change to the Spells normal cast.



Pit of Shades
  • Damage 0 -> 2
  • Cooldown 49 -> 50
  • Wind-cost 15 -> 13 (22 -> 18)

Penumbral Pendulum
  • Damage 18 -> 22 (18 -> 22)
  • Damage AP 18 -> 21 (27 -> 32)
  • Wind-cost 12 -> 10 (16 -> 15)

Smoke & Mirrors (Passiv)
  • Speed increase 10->20%
  • Added AP Damage +5
  • Duration 24 -> 18

Melkoth's Mystifying Miasma
  • Cooldown 29 -> 25
  • Damage 5 -> 6 (5 -> 7)
  • Speed reduction (25 -> 40)
  • Cast Range 100 -> 200 (300 -> 200)

The Enfeebling Foe
  • Duration 17 -> 40
  • Overcast is aoe

The Withering
  • Armor reduction -30 -> -40
  • Moral reduction -8 -> -10
  • Cooldown 43 -> 35

Okkam's Mindrazor
  • Duration 32 -> 45
  • Cooldown 46 -> 40
  • Wind-cost (14 -> 13)